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Betting Rules

Lilibet Sportsbook · Version 1.8

I. General Rules
1. Introduction

1.1. These Betting Rules govern the use of the Lilibet sportsbook. When placing a bet with the sportsbook, the customer is agreeing that the customer has read, understood and agreed to be bound by the Betting Rules. The Betting Rules consist of the following sections:

  • 1.1.1. General rules;
  • 1.1.2. Sports related rules;
  • 1.1.3. Esports related rules;
  • 1.1.4. Betby esports related rules.

1.2. The use of the sportsbook is at all times subject to the regulations imposed by the law applicable to the operations of Lilibet and the authority supervising the operations of Lilibet and/or the sportsbook.

1.3. The Sportsbook reserves the right to amend these Betting Rules, as well as Sportsbook content, betting limits and maximum winnings per Bet or Market at any time. Any material changes will be communicated to customers via Lilibet's platform and will take effect upon publication, unless stated otherwise.

1.4. Severability: If any provision of these Betting Rules is found by any court, regulatory authority or other competent institution of competent jurisdiction to be invalid or unenforceable, such invalidity or unenforceability shall not affect the other provisions of these Betting Rules, which shall remain in full force and effect.

1.5. These Betting Rules may be updated, amended, edited and supplemented at any time without prior notice.

1.6. These Betting Rules govern exclusively the betting mechanics, market settlement and related sportsbook functionality provided by the Sportsbook. Matters relating to account registration, deposits, withdrawals, KYC and responsible gambling are governed by the Operator's Terms and Conditions. These Betting Rules must be read in conjunction with the Operator's General Terms and Conditions. The Sportsbook bears no responsibility for the content, implementation or compliance of the Operator's General Terms and Conditions or any services provided by the Operator outside the scope of these Betting Rules.

2. Definitions
2.1. Sportsbook
An online platform and all connected to such platform (including but not limited to source code, object code, technologies, software and tools, executable applications, libraries, subroutines, widgets, plugins and other material needed) for the provision of fixed odds betting services.
2.2. Customer
An individual who uses services of the sportsbook via Website and who has agreed to the Betting Rules.
2.3. Bet
Risk-based agreement concluded between the Customer and Lilibet on the outcome of an Event, market or set of the mentioned, which involves placement by the Customer of a Stake, the Bet resulting in a Winning based on the Odds or a loss of the Stake. Bets are made on terms previously proposed by the Sportsbook.
2.4. Stake
The amount of money transferred by the Customer to Lilibet via the Sportsbook platform, which is the main condition for participation in a Bet in accordance with these Rules.
2.5. The Outcome
The result of an event or a market on which the Stake was placed by the Customer via Sportsbook.
2.6. Market
An in-play event on which a Customer may place a Stake via Sportsbook.
2.7. Event
A sports, esports, virtual sports, political, entertainment or other event taking place in real time on which Lilibet is offering Odds via sportsbook.
2.8. Odds
The coefficient as determined by the sportsbook for the outcome of an Event, expressed in a numeric value.
2.9. Winnings
Amount of money won by the Customer as a result of a Bet in case the Customer predicted the outcome of an Event or Market correctly.
2.10. Lilibet
Legal entity engaged in B2C (business to Customer) betting activities in accordance with the licensing and legislative requirements of the country of operation, providing betting services via its operated Website or mobile application.
2.11. Related Outcomes (Dependent Outcomes)
Market selections where the Outcome of one choice directly influences or is influenced by the Outcome of another (e.g., a team to win the match and the same team to win by a specific score). Combining such Outcomes into a standard Combo Bet is prohibited unless offered via a specific feature (e.g., Bet Builder).

Event and Market Status

2.12. Event
A sports, esports, virtual sports, political, entertainment or other event (match, game etc.) taking place in real time, on which Odds are offered for fixed odds betting in the Sportsbook.
2.13. Market
A specific betting proposition or type of prediction within an Event (e.g., Total Goals, Match Result, Handicap) on which Odds are offered for fixed odds betting in the Sportsbook.
2.14. Outcome
A specific betting selection or potential scenario within a Market upon which an End User can place a Bet (e.g., Home Win, Over 2.5 Goals).
2.15. Result
The final score, statistics, or official data of an Event or Market as declared by official sources, used to determine which Outcome(s) are winning or losing for the purpose of Bet settlement.
2.16. Abandoned Event
An Event that started but was interrupted before its natural conclusion and was not resumed within the timeframe specified in these Rules (typically 48 hours).
2.17. Postponed Event
An Event that did not start at its officially scheduled time, but started at a different time eventually defined by the Organizer.
2.18. Unconditionally Determined
A Market outcome that has already occurred on the field of play and cannot be changed by any further action or by the subsequent interruption/abandonment of the Event (e.g., "First Goal Scorer" once the first goal is scored).
2.19. Runner / Non-Runner
Term defining whether a participant (player or team) has (Runner) or has not (Non-Runner) physically participated in the Event (e.g., entered the field of play, court, or ice) according to the specific rules of that sport, unless otherwise stated in specific Sport Rules (e.g., Section 12 for NRL).
2.20. Mercy Rule
A provision where a match ends prematurely because one competitor has a very large and insurmountable lead over the other (as per the specific league's regulations).

Data and Informational Services

2.21. Live Scoreboard
An informational tool within the Sportsbook interface showing the live score, elapsed time and other statistics of an Event.
2.22. Broadcast (Live Stream)
Any visual and/or audio transmission of an Event provided through the Sportsbook platform or Lilibet's Website otherwise (as applicable from case to case). Broadcasts have informational and entertainment character only, may be subject to delays or technical inaccuracies for which neither the Sportsbook, nor Operator is responsible.

Settlement and Integrity

2.23. Settlement
The final process of determining the Outcome of a Bet based on the Result of an Event or Market, and consecutive calculation as applicable of a Winning, recording of a Loss or a Refund of a Void Bet in accordance with these Rules.
2.24. Void Bet
A Bet that cannot be settled as a Winning or a Loss and is voided in accordance with the terms of these Rules. Voiding of Bets may occur in the following cases: (i) Administrative/Technical — when a Bet is declared Void or Cancelled in accordance with these Rules (e.g., due to an Abandoned Event, a Non-Runner, or an Error); (ii) Market-Based — as a natural result of the Market's logic where the Outcome leads to a tie or a "no action" scenario (e.g., Draw No Bet, or whole-number Asian Handicaps and Totals). In such instances, the Refund is a legitimate Outcome of the Bet rather than a cancellation.
2.25. Refund
The return of the original Stake of a Void Bet to the End User's account balance, but technically settled at Odds of 1.00.
2.26. Dead Heat Rule
A settlement rule applied when two or more competitors share a finishing position relevant to a Bet. In this case, the Stake is divided by the number of tied competitors before applying the Odds.
2.27. Syndicate
A group of End Users acting in concert to bypass individual limits or take advantage of an Error or insider information.
2.28. Fair Play Principle
The fundamental requirement that End Users act in good faith, fair manner, without engagement in fraud, Syndicate, abuse of insider information, participation in match-fixing, collusion, arbitrage abuse, use of automated systems (bots) to gain an unfair advantage, abuse of Error or any other activity or method that compromises the integrity of fixed odds betting.
2.29. Error
Any mistake, technical glitch, misprint, or human error (e.g., inverted Home/Away teams, incorrect Odds, or software bugs) that results in Odds, Market parameters, or Bet settlements that differ significantly from the actual Market average or the factual Outcome of the Event.
2.30. Limit
The maximum or minimum values established by the Operator or Sportsbook regarding the amount of a Stake, the maximum Winnings per Bet or per Event, or the maximum Odds permitted for a specific selection or parlay. Limits may be general (applied to all End Users) or individual (applied to a specific End User account) and may vary depending on the sport, league or Market type.
2.31. Regular Time
The scheduled duration of an Event as defined by the relevant governing body, including any stoppage or injury time where applicable, but excluding any form of Overtime, Extra Time, or Penalty Shootouts, unless otherwise explicitly stated.
3. General Rules

4.5. Any person who has not reached the legal gambling age in the applicable jurisdiction is prohibited from using the Sportsbook services or placing Bets.

4.6. In the event of discrepancies between the English language version of these Betting Rules and any other language version, the English language version will prevail.

4.7. Once a Bet is accepted by the sportsbook, it cannot be reversed or changed by the customer. The sportsbook shall not be responsible for any missing or duplicate Stakes made by a Customer. The Sportsbook platform will not review any requests for alteration of Stakes accepted and Bets placed for the reason that either a Bet is missing or duplicated.

4.8. All transactions of a Customer may be reviewed in the "My Bets" user interface of the respective Customer of the sportsbook to make sure that all requested Bets were accepted.

4.9. Any information provided on the Sportsbook, including but not limited to Live Scoreboards, Broadcasts (Live Streams), scores, time, statistical data, or editorial texts, is for informational and entertainment purposes only. The Sportsbook does not warrant the accuracy, completeness or real-time nature of such information. The Operator accepts no liability for any betting decisions based on the data provided on the Sportsbook. It is the End User's sole responsibility to remain informed about the actual circumstances of an Event or Market.

4.10. It is forbidden to use any automated systems (any kind of scanners, robots, bots, or similar automated tools) to place or assist in placing Bets on the Sportsbook. Bets placed using such systems shall be Void.

4.11. It is forbidden to use multiple or third party accounts for the purpose of use of services offered on the sportsbook. Any bets placed by a customer or a customer in a Syndicate in contrary to the terms of this clause shall be void.

4.12. Offering of the Events and Markets available on the sportsbook may change from jurisdiction to jurisdiction, as offering of the sportsbook at all times is subject to applicable law.

4.13. The Sportsbook uses only reputable and legitimate data source(s) for determination of the outcome of a bet. Unless the data sources are expressly disclosed in these Betting Rules, the data source(s) may be disclosed to a Customer upon request in the event of a dispute.

4.14. In case of any contradictions, the following order of precedence applies:

  1. Market Rules (specific to a certain market);
  2. Sport Rules (specific to a certain sport);
  3. General Rules (this section). In the absence of specific Market or Sport rules, General Rules shall apply.

4.15. An "X" included in a description of odds or a market of these terms shall be understood as a number defined in the sportsbook offering.

4. Placing a Stake / Making a Bet

4.1. General Conditions

4.1.1. All Stakes placed by a Customer and all Bets accepted by the sportsbook are subject to these Betting Rules, as well as to applicable law.

4.1.2. For any Bet to be valid, it needs to be expressly confirmed as accepted with a respective statement in the betslip.

4.1.3. It shall at all times remain the exclusive discretion of the sportsbook whether or not to accept any Bet.

4.2. Basic Bet Types

4.2.1. Single (Ordinary) — a Bet on a separate outcome of an Event. Single Bet payout shall be equal to the amount of the stake times odds.

4.2.2. Combo — a Bet on several independent outcomes of Events. To win such a Bet it is necessary that every outcome of every Event included in this Bet is predicted correctly. Incorrect prediction of any Event included in the Combo results in losing the Combo in its entirety. Combo winning is equal to the amount of the stake times total odds of the Combo.

4.2.3. System — a set of Combos, which is a complete search of variants of combos of the same size from a fixed set of outcomes. It is characterized by the same stake for each express (option system) and the same number of outcomes in each express. Betting the system must specify the total number of outcomes and number of combos (system option). System winning is equal to the amount of the stake times total odds of the System.

4.3. Named Systems (Multi-Bets)

NameSelectionsCompositionTotal Bets
Trixie33 Doubles + 1 Treble4
Patent33 Singles + 3 Doubles + 1 Treble7
Yankee46 Doubles + 4 Trebles + 1 Fourfold11
Canadian510 Doubles + 10 Trebles + 5 Fourfolds + 1 Fivefold26
Heinz615 Doubles + 20 Trebles + 15 Fourfolds + 6 Fivefolds + 1 Sixfold57
Super Heinz721 Doubles + 35 Trebles + 35 Fourfolds + 21 Fivefolds + 7 Sixfolds + 1 Sevenfold120
Goliath828 Doubles + 56 Trebles + 70 Fourfolds + 56 Fivefolds + 28 Sixfolds + 8 Sevenfolds + 1 Eightfold247

4.4. Payments and Rounding

4.4.1. If odds consider more than 2 digits after the decimal point, the payout will be rounded to the second digit after the decimal point.

4.5. Cash Out

4.5.1. "Cash Out" is an option offered by the Sportsbook that allows the End User to settle a Bet before the Event is completed, on terms offered by the Sportsbook.

4.5.2. The Cash Out offer may be accepted or declined by the End User. By selecting "Cash Out," the End User agrees to settle the Bet at the offered terms and the Bet is considered settled.

4.5.3. Cash Out may be available for both pre-match and live Bets. The Sportsbook reserves the right to offer, adjust, suspend, or withdraw Cash Out offers at any time and at its sole discretion, without providing a reason.

4.6. Bet Builder

4.6.1. Bet Builder is a Bet combining multiple selections from different Markets within the same Event. To win a Bet Builder, every Outcome of selected Markets within the Bet Builder Bet must be predicted correctly.

4.6.2. Bet Builder availability remains at the Sportsbook's sole discretion. The Sportsbook reserves the right to amend, suspend, or remove the Bet Builder feature at any time.

4.6.3. If any selection within the Bet Builder is settled incorrectly, the provisions relating to Errors under these Betting Rules shall apply.

4.6.4. If any Market selection within a Bet Builder is declared void, that Market selection will be removed from the Bet Builder, and the remaining (non-voided) Market selections will continue to stand.

4.6.5. Bet Builder Bets may be combined within Combo or System Bets, either with other Bet Builder Bets or with standard (non-Bet Builder) Bets.

4.7. Early Payout

Early Payout is a special offer that allows a bet to be settled as a winner early if predefined settlement conditions (one or several), as listed in the special tag attached to the respective event and market, are met — irrespective of the outcome of the match.

  1. Markets eligible for Early Payout are marked with a special "Early Payout" tag. The specific settlement conditions for Early Payout are shown in a tooltip accessible by clicking the "Early Payout" tag on the event page or in the "My Bets" section.
  2. The availability of the Early Payout offer, conditions of the Early Payout and the events or markets available for this special offer are determined solely at the discretion of the Sportsbook and may vary by event and market.
  3. Early Payout may be available for single and multiple bets (combo or system bets), consisting of other Early Payout bets or a combination of Early Payout and non-Early Payout bets. Early Payout may also be available for bets placed using the Bet Builder feature. Early Payout will not be available for any bonus bets, including but not limited to Freebets, freemoney, Bet no risk.
  4. In single bets, once the Early Payout condition is triggered, the bet is considered a winning bet and settled as such regardless of the final result of the event. If an Early Payout bet is settled, there will be no additional payout if the selection of the original bet goes on to win the match.
  5. In multiple bets (e.g., combo or system bets, Bet Builder) that include both Early Payout and non-Early Payout selections, only those outcomes that meet the Early Payout conditions will be settled early. The remaining parts of the Combo or System bet will remain open until final settlement according to the standard Betting Rules.
  6. The availability of Early Payout is not guaranteed. The Sportsbook reserves the right to suspend, modify or completely remove Early Payout availability for any event or market, at any time without prior notice (including but not limited to reasons attributable to technical issues, human error, betting integrity, legal compliance, or other factors). Early Payout bets that were already accepted shall remain and be subject to Early Payout conditions as defined at the time the bet was placed and accepted by the Sportsbook, though at all times subject to the terms of the standard Betting Rules.
  7. The Sportsbook reserves the right to reject or void any accepted Early Payout bets in accordance with the general Betting Rules regarding bet acceptance and voiding. If a bet with Early Payout is voided, the general Betting Rules regarding voided bets will apply.
  8. In the event of an erroneous settlement of a bet via Early Payout due to a technical or human error or a game situation (including but not limited to VAR situations), the Sportsbook reserves the right to correct the settlement in accordance with the general Betting Rules regarding settlement errors.
  9. Issues not expressly determined by this section shall be determined in accordance with the terms of the Betting Rules.
5. Market Types

5.1. Match (1X2)

This market allows betting on the Outcome of a Match or Event within Regular Time.

  • "1" — Home Team (or the participant listed on the left side).
  • "X" — Draw (the selection in the middle).
  • "2" — Away Team (or the participant listed on the right side).
Example: You bet on "1" in a football match. If the score is 1:0, your bet Wins. If the score is 1:1 or 0:2, your bet Loses.
Note: Unless otherwise stated in the specific Sport Rules, this market is settled based on the Result at the end of Regular Time.

5.2. Double Chance

A Market that allows covering two of the three possible outcomes of an Event in a single Bet.

  • "1X" — Home Team wins or Draw.
  • "12" — Either Home or Away Team wins.
  • "X2" — Draw or Away Team wins.
Example: A Bet on "12". If the match ends 2:1 or 0:3, the Bet Wins. If it ends 1:1, the Bet Loses.

5.3. 2-Way Markets (Winner, Draw No Bet, Head-to-Head)

This Market type offers only two possible outcomes to bet on.

  • The "Missing Outcome" Rule: If an Outcome occurs that was not available for selection in the Markets (e.g., a Draw occurs in a Market with only "Home" and "Away" options), the Stake is Refunded (Odds 1.00).
  • Timeframe & Extra Periods: By default, Bets are settled based on Regular Time. Additional periods (Overtime, Penalties, Super Overs) are only included if explicitly stated in the Market name.
  • Implicit Inclusion: Certain 2-way Markets by their nature include all stages necessary to determine a final winner, such as "To Qualify" or "To Lift the Trophy".
Examples of Settlement:
1 — Basketball, Winner (incl. overtime): Team A wins 110:105 → Win for Team A.
2 — Football, Draw No Bet: The match ends 1:1 → Bet is Void since "Draw" was not a selection; the Stake is refunded.
3 — Formula 1, H2H: Driver A finishes 4th, Driver B finishes 7th → Win for Driver A.
4 — Football, To Qualify: Match ends 1:1 in Regular Time; Team A wins the Penalty Shootout and progresses → Win. Markets on tournament progression inherently include all extra stages (Overtime and Penalties) required to determine which team advances.

The result of an Event will be determined on the date of the Event's conclusion, unless the official resulting is provided later. The result of an Event will be the final determination by the Event's governing body on the date of the Event's completion, except where expressly stated otherwise in these Betting Rules. If any Event is provided outside of official competitions, then bets shall be settled using the information provided by the Event organizer.

5.4. Totals (Over/Under)

A Bet on the total number of occurrences (goals, points, corners, bookings, rebounds, assists, fouls, etc.) in an Event. The customer predicts whether the final count will be higher (Over) or lower (Under) than the specified Line.

5.4.1. Standard Fractional Totals (e.g., 0.5, 1.5, 2.5) — For this Market the outcomes have no "middle ground." The Bet either wins or loses.

Example — Total Over 2.5 goals: 3 or more goals scored (e.g., 2:1, 3:0) → Bet Wins. 2 or fewer goals (e.g., 1:1, 2:0) → Bet Loses.

5.4.2. Whole Totals (e.g., 1.0, 2.0, 3.0) — These outcomes allow for a Void if the final count exactly matches the relevant line.

Example — Total Over 2.0 goals: 3 or more goals → Bet Wins. Exactly 2 goals (e.g., 1:1, 2:0) → Bet is Void. 1 or 0 goals → Bet Loses.

5.4.3. Asian Totals (Quarter lines: e.g., 2.25, 2.75) — The Stake is automatically divided into two equal halves between the two closest half-number lines.

A) Lines ending in .25 (e.g., 2.25): one half of the Stake is on the whole number (2.0), the other half on the fractional number (2.5).

Example: A $100 Stake on "Total Over 2.25" ($50 on Over 2.0, $50 on Over 2.5).
• 3 or more goals: both halves win.
• Exactly 2 goals: the Over 2.0 part is Void, the Over 2.5 part is a Loss → $50 returned (Half Loss).
• 1 or 0 goals: both halves lose; the Bet loses in full.

B) Lines ending in .75 (e.g., 2.75): one half of the Stake is on the fractional number (2.5), the other half on the whole number (3.0).

Example: A $100 Stake on "Total Over 2.75" ($50 on Over 2.5, $50 on Over 3.0).
• 4 or more goals: both halves win — full win.
• Exactly 3 goals: the Over 2.5 part wins, the Over 3.0 part is a Refund → winnings on $50 + $50 refund (Half Win).
• 2 or fewer goals: both halves lose; the Bet loses in full.

5.5. Handicaps

"Handicap" is a Market where a selected Outcome is adjusted by a predefined Handicap, which is added to or subtracted from the final score of the Event, Period, or Total, as applicable, to determine whether the selection Wins or Loses.

5.5.1. European Handicap (3-Way Handicap) — The Handicap is presented as a score (e.g., 0:1, 1:0, 0:2) in the Market description. Three outcomes are available: Home, Draw or Away.

  • Settlement Rule: Result of the Match + Handicap = Result for Settlement.
  • No Refunds: If the Result for Settlement is a Draw, only Bets on the "Draw" selection win.
Example: Team A vs Team B | Handicap 0:1 (Team B starts with a 1-goal advantage).
• Match 1:0 + (0:1) = 1:1 → "Draw" wins; Team A or Team B bets lose.
• Match 2:0 + (0:1) = 2:1 → "Team A" wins.
• Match 0:0 + (0:1) = 0:1 → "Team B" wins.

5.5.2. Asian Handicap (Whole and Half lines) — A 2-way market (no "Draw" option).

  • The "Void" Rule: If the Result for Settlement after applying the Handicap is exactly equal to the relevant line, all Bets placed on this line are Void and refunded at Odds 1.00.
Example 1 (Half Line -1.5): Team A wins by 2 or more → Win. Team A wins by 1, draws, or loses → Loss.
Example 2 (Whole Line -3.0): Team A wins by 4+ goals (4:0, 5:1) → Win. Team A wins by exactly 3 (3:0, 4:1, 5:2) → Void/Refund. Team A wins by 2 or fewer, draws or loses → Loss.

5.5.3. Asian Handicap (Quarter Lines: e.g., -0.75, +1.25) — The Stake is divided into two equal halves between the two closest half-number lines.

A) Lines ending in .25 (e.g., -1.25): half on -1.0, half on -1.5. A $100 Stake on Team A (-1.25): win by 2+ goals → full win; win by exactly 1 goal → -1.0 part refunded, -1.5 part lost → $50 back (Half Loss).
B) Lines ending in .75 (e.g., -0.75): half on -0.5, half on -1.0. $100 on Team A (-0.75): win by 2+ goals → full win; win by exactly 1 goal → -0.5 part wins, -1.0 part refunded → winnings on $50 + $50 refund (Half Win).

5.6. Correct Score

This Market requires predicting the exact final Result of a Match or a specific part of it (e.g., 1st Half, 2nd Half, Set, or Period).

  • 5.6.1. Selection List: The Sportsbook offers a list of potential scores. For a Bet to win, the Result of the Match must equal the score mentioned in the Market. "Any other score"/"Other": in addition to defined scores, the Sportsbook may offer an "Any Other Score" (or "Other") market. If the Result was none of the listed scores, bets placed on "Any other score" win. If no such option is provided and the final score is not listed, all the relevant Markets will be settled as Lost, subject to the specific sport rules.
  • 5.6.2. Team Order: All scores are settled based on the official order of teams or participants (Home : Away). A Bet on 2:1 is only a Winner if the Home team scores 2 and the Away team scores 1; a final score of 1:2 results in a Loss.
  • 5.6.3. Regular Time: Unless the Market name explicitly states otherwise (e.g., "Correct Score incl. OT"), all Bets are settled based on the Result at the end of Regular Time.
  • 5.6.4. Specific Periods (Quarter, Set, Period etc.): Correct Score can be offered for specific segments, e.g. Half-Time Correct Score (only first-half goals count) or 2nd Half Correct Score (only second-half goals count; the score "starts" at 0:0 at the beginning of the half).
Example 1 (Standard): Bet on "2:1" for a soccer match. Final score 2:1 → Win. Final 1:2 or 1:1 → Loss. Final 2:1 in Overtime (after 0:0 in regular time) → Loss (the regular time score was 0:0).
Example 2 ("Any Other Score"): Selection List goes up to 6:6; match ends 7:3 or 8:2 → "Any Other Score" wins.

5.7. Both Teams to Score (BTTS)

The customer predicts whether both teams will score at least one goal/point each within the specified timeframe.

  • "Yes": wins if both teams score at least one goal/point during the selected timeframe. For settlement purposes, own goals are counted to the team that receives the point on the scoreboard.
  • "No": wins if at least one team (or both) fails to score.
  • 0:0 settlement: if the match ends 0:0 in regular time, the "No" selection is deemed the winner.
Example — "BTTS: Yes": Match ends 1:1 → Win. Match ends 2:0 → Loss. Match ends 1:1 in Overtime (after 0:0 in Regular Time) → Loss (should the Market explicitly include Overtime, the Bet would win).

5.8. Odd/Even

Betting on whether the total number of goals, points, or other specified stats (e.g., corners, cards) in a Match or a specific period will be an Odd or Even number.

  • 5.8.1. Odd: any total that results in an odd number (1, 3, 5, 7, 9, etc.).
  • 5.8.2. Even: any total that results in an even number (0, 2, 4, 6, 8, etc.).
  • 5.8.3. The "Zero" Rule: for settlement purposes, a total Result of zero (0) is always considered an Even number. This applies to Markets of all sports and all stat categories (e.g., 0:0 score, 0 corners, 0 cards).
Examples: Football — "Total Goals: Odd", match ends 2:1 (3 goals) → Win. Basketball — "Total Points: Even", match ends 102:98 (200 points) → Win. The 0:0 scenario — "Total Goals: Even", match ends 0:0 → Win.

5.9. Period & Interval Markets

These Markets provide betting on the Outcome of specific timeframes (Halves, Quarters, Periods) or minute intervals (e.g., "Total after 75 minutes").

Half Time / Full Time (HT/FT): predicting the Result at half-time and the final outcome of a Match. Format Protection: if the Match format changes (e.g., 3 periods instead of 2 halves), Bets on the relevant Match are Void.

Independent Period Betting (e.g., "2nd Half Winner"): only events occurring strictly within that timeframe count for Settlement — as if the score "resets" to 0:0 at the start of that period.

Result at End of Period (Cumulative): settled based on the total Result on the scoreboard at the moment the specified period ends (i.e., includes all points/goals scored from the start of the Match).

Minute Intervals (e.g., "1-15 min", "after 75 min"): settled based on Results in accordance with the official match clock. The following timing rules apply:

  • Minute Definition: the 1st minute is 00:00–00:59 of Match time; the 15th minute is 14:00–14:59; the 75th minute is 74:00–74:59.
  • Interval Boundaries: "1-15 min" includes everything from 00:00 to 14:59. A goal at 15:00 is considered to have occurred in the 16th minute (the next interval).
  • "After 75 minutes": includes everything from 75:00 until the end of the Match. Anything up to 74:59 is outside the interval.
  • Injury Time (Stoppage Time): events during injury time are settled as having occurred at the final second of the last minute of that half. A goal at 45+1' is settled as 44:59 (45th minute); a goal at 90+3' is settled as 89:59 (90th minute). Injury time is not included in single-minute markets or intervals of one minute or less unless expressly stated otherwise.
Examples: "Goal between 1-15 min" — goal at 14:59 → Win; goal at 15:00 → Loss. "Over 2.5 goals after 75 minutes" — 3rd goal at 74:59 → Loss; 3rd goal at 75:00 → Win. "Goal in the 15th Minute" (14:00–14:59) — goal at 14:59 → Win; goal at 15:00 → Loss.

5.10. Dynamic & Event Markets

Race to X (Points, Goals, Corners, etc.): betting on which team/participant will be the first to reach a specific tally by the end of the Match or in a specified timeframe. Settlement: the Bet is settled as won as soon as one participant reaches the specified number. The "Neither" Condition: if the specified tally is not reached and no "Neither"/"None" option was offered, all Bets on that Market are declared Void.

Next Occurrence (Next Goal, Next Point, Next Scorer): betting on which participant will be responsible for the very next specified Event. The "No Event" Rule: if the Match ends or the timeframe expires before the relevant Event occurs, the Bet is Void, unless a "No further goal/point" (or similar) option was available.

Chronological Events (First Card, First Corner, First Penalty etc.): settlement is based on the chronological order in which the specified Event occurs according to official Match data. Simultaneous Events Rule: if it is not possible without reasonable doubt to determine the winning Outcome (e.g., players from different teams shown a card simultaneously in the same interruption of play), all affected Bets will be Void.

5.11. Outright & Comparison Markets

Outright (Winner): betting on the winner of a specific competition, tournament, or league. Settled based on the official final standings or podium at the time of the Event's conclusion. Non-Runner Rule: if a participant listed in the Market does not take any part in the competition (e.g., withdraws before the tournament starts), bets involving that participant are Void, unless Sport-Specific rules determine otherwise.

Place (Top Finish): betting on a participant finishing within a specified range of positions (e.g., Top 3, Top 5, Top 10). Settled as winning as long as the participant finishes within the defined range (e.g., 2nd place for a "Top 3" market).

Head-to-Head (H2H): a comparison between two specific participants — which of the two achieves a better final position or result. If one finishes higher according to the official Result, Bets on that participant win. Both must start: for the Bet to stand, both participants must start the Event; if one or both do not participate, the Market is Voided.

Triple-Head: which of three listed participants achieves the best result among them. Participation Rule: all three participants must start the Event for the Bet to stand; otherwise Bets are Voided.

5.12. Special Team Markets

Team to Score First and Win: the specified team must score the very first goal (point or other scoring metric) of the Match and win the Match. Both conditions must be met. The "No Goal" Rule: if the Match ends 0:0, all Bets on this Market are Voided.

Clean Sheet: "Yes" — the specified team must not concede a single goal during the entire Match (Regular Time), e.g. 1:0, 0:0, 3:0. "No" — the specified team concedes at least one goal.

Team to Win From Behind: the specified team must win the Match after having trailed by at least one goal at any point. The team must be losing (e.g., 0:1, 1:2) at some point, but the final result must be a win for them. If the team makes a comeback but only manages a draw, the Bet is a Loss.

Team to Win All Halves/Periods (e.g., "Win Both Halves"): the team must score more goals than its opponent in every stipulated period separately. Each half/period is treated as a separate "mini-match" starting at 0:0.

Example (Team A Win Both Halves):
Scenario A — 1st half 1:0, 2nd half 1:0 (final 2:0) → Win.
Scenario B — 1st half 2:0, 2nd half 0:0 (final 2:0) → Lost; Team A did not "win" the second half (it was a draw).

5.13. Additional Market Definitions

Injury Time (Stoppage Time): any reference to "Injury Time" in a Market refers to the amount of time displayed by the designated official (e.g., the fourth official's board) and not to the actual duration of the match.

Awards (Man of the Match, MVP, etc.): settlement shall be based solely on if and to whom the respective awards are awarded based on the official Event Organizer's decision, unless expressly stated otherwise in the Market.

6. Events and Resulting

6.1. Result Determination & Finality

6.1.1. The dates, times, live scores, clocks and match statistics of the Events posted in the sportsbook are purely of informational character. Neither the Sportsbook nor Lilibet guarantees the accuracy of such information. An incorrectly posted time and/or date of an Event is not a reason for voiding bets, with the exception of late Bets.

6.1.2. The Sportsbook platform may display live scores for informational purposes; however, the accuracy of such information is not guaranteed and may not be used for the purposes of settlement of Bets.

6.1.3. No Recognition of Protests (The "First Official Result" Rule): For settlement purposes, the Sportsbook recognizes only the result achieved on the field of play. Any subsequently protested or overturned decisions (due to doping, technical appeals, or disciplinary actions) that change the result after the official announcement will not be recognized.

6.1.4. Finality of Settlements (The 72-Hour Window): Settled Markets are final after 72 hours from Settlement. Within this period, the Sportsbook may only correct Settlements due to human error, system error, or errors in the referenced source of Results. After 72 hours from Settlement, all Settlements are final, and no queries regarding Settlement will be accepted.

6.1.5. Changes of Venue:

  • Neutral Ground: if an Event is moved to a neutral venue, all Bets will stand, provided the Home and Away teams are still designated as such.
  • Swapped Teams: if the Home and Away teams for a listed match are reversed (i.e., the match is played at the original Away team's ground), bets placed based on the original listing will be Voided.
  • City Change: if an Event is moved to a different city but the designated Home team remains unchanged, Bets will stand.

6.1.6. Inclusion of Overtime: All Match Markets DO NOT include overtime, unless expressly stated otherwise in the Market name or in the applicable Sport-Specific Rules.

6.2. Postponements, Cancellations, and Delays

6.2.1. Events not starting at scheduled time:

  1. Official Cancellation: if an Event is officially cancelled before it starts, all Bets will be Voided.
  2. Delay: if the Event is delayed and the Event organizer has not provided updates regarding the rescheduled time within 12 hours of the originally scheduled start time, all Bets related to the affected Event shall be void. If the Event organizer reschedules the Event within 12 hours of the initially planned start time, and the Event commences within 48 hours of the original start time, all Bets shall stand.
  3. Sports Exceptions: where sport-specific rules provide otherwise, those sport-specific rules shall prevail.

6.2.2. Interrupted, Postponed, or Suspended Events: if an Event has started but is interrupted, postponed or suspended, and is not completed within 48 hours of its official start time, all Bets placed on the respective Event shall be voided, with the following exceptions:

  • Settled Periods: Bets on Markets related to completed periods, sets, rounds, or segments of the Event completed and settled prior to the interruption (e.g., 1st Half in football).
  • Decided Outcomes: Markets where the Result is already determined by the official score at the time of interruption (e.g., "Total Over 2.5" if 3 goals were already scored).
  • Long-duration Events: Markets related to Events which, under their official format, normally extend beyond 30 hours (e.g., golf tournaments).
  • Sport-Specific Settlement: if Sport-Specific Rules provide otherwise, those rules shall prevail. Where no such rules apply, this clause shall govern the Settlement.

6.2.3. "Unconditionally Determined" Outcomes: a Bet is considered Unconditionally Determined if no possible future events in the match can change the relevant outcome.

Example 1 (Over/Under): Bet on "Total Over 2.5 goals"; match interrupted at the 60th minute at 2:1 → settled as winning (3 goals already scored; the relevant Outcome has taken place regardless of whether the match continues).
Example 2 (Over/Under): Bet on "Total Over 2.5 goals"; match interrupted at the 60th minute at 0:0 → Void (the Outcome was not decided at interruption).
Example 3 (1X2): Bet on "Team A to win"; match interrupted at the 80th minute at 3:0 → Void. Even though Team A was leading, the Event was not completed and the final Result remains unknown.

6.3. In-Play Scores and Period Settlement

6.3.1. Scores at Time of Placement: any incorrect scores displayed during the match or roll back of the in-play score (with the exception of soccer goals and red cards, which may lead to Market suspension) are not grounds for voiding Bets.

6.3.2. Independence of Periods: Bets placed on Markets relevant to a specific period shall apply only to events occurring within that period and shall not be affected by events in any prior or subsequent periods, unless the Market name or Sport-Specific Rules state otherwise.

6.4. Draw Scenarios and Winner Markets

6.4.1. If a Draw outcome is offered within a Winner Market and the Event ends in a Draw, all Bets placed on the competing teams shall be settled as lost.

6.4.2. If a Draw outcome is NOT offered within a Winner Market and the Event ends in a Draw, all Bets on the relevant Market shall be voided, unless expressly stated otherwise in the applicable Sport-Specific Rules.

6.5. Technical Issues and Forfeits

6.5.1. Forfeits and Walkovers: if any Event involves a forfeit, walkover, or any other situation where the Event is considered complete without having been played, all Bets on that Event and its Markets will be void, regardless of the score awarded by the Event organizer.

6.5.2. Errors in Names and Leagues: misspellings, typographical errors, teams changing names, and incorrect leagues shall not be a reason for a Bet to be voided, as long as it is reasonably clear which Event and competitors were initially intended and they reasonably judging have not changed, unless otherwise stated in specific Sport Rules.

6.5.3. Incorrect Match Format: if an Event takes place with an incorrect number of sections (e.g., periods, sets, etc.) or a non-standard duration, and this deviation is not indicated in the Market, all Bets on such an Event shall be void.

6.6. Aggregate and Multi-way Markets

6.6.1. Aggregate Home/Away Markets: for the Market "Aggregate Home/Away score of a league on a day (or week in the case of American football)", if all Events on that day/week in that league are not played to completion, all Bets on the impacted Market shall be void. "Completion" is defined according to the rules in Section 6.2 (e.g., played within 48 hours or according to sport-specific duration).

Example: In a "Football Matchday: Home vs Away goals" Market, if 9 out of 10 matches finish but one match is abandoned and not completed within 48 hours of its scheduled time, all Bets on the aggregate Market shall be void.

6.6.2. Multi-way Betting Action: Bets shall be valid unless the Market specifies that a particular competitor must participate for action. If such a stipulation exists and the competitor does not start, all Bets on that Market shall be void.

6.6.3. Multi-way Payouts: applies to Markets designed for multiple winners (e.g., "Top 3 Finish"). Settlement shall be based on the full amount of the relevant Odds for all selections where the relevant competitors finish clearly within the designated range. If there is a tie for the final remaining position(s) (e.g., three players tie for the 3rd spot in a "Top 3" market), Dead Heat rules (Section 6.7.2) will be applied only to the participants involved in the tie.

6.6.4. "The Field" Selection: if a Market is offered with "The Field" as a betting option, the competitor named in the Market must beat every other competitor for a Bet on that competitor to win. If a named competitor ties for a win, the relevant Bets will be void, and Bets on "the Field" will be lost.

Example: In a "Top Scorer" Market with Player A, Player B, and "The Field": if Player A scores 5 goals and everyone else 4 or less → Bets on Player A win. If Player A and Player B both score 5 (a tie) → bets on both A and B are void.

6.7. Outright Markets, Racing, and Dead Heat Rules

6.7.1. Outright Betting (Participation and Finality):

  • Non-Runner Rule (Refund): if a participant or team listed in an Outright market does not take any part in the competition (does not start), all Bets on the relevant selections shall be voided. Note: if the participant competes in any part of the Event (e.g., plays one second or starts one qualifying heat) and then withdraws or is disqualified, the Bet stands and will be settled as Lost.
  • Steward Inquiries & Pending Decisions: settlement may be delayed if the official Result is subject to an ongoing investigation or "steward inquiry" by the governing body. In such cases, the Sportsbook will settle Bets upon the first official confirmation.
  • The Podium Rule: all Outright markets are settled based on the official Result at the time of the podium presentation, medal ceremony, or official award announcement. Any subsequent disqualifications, appeals, or changes to the standings made after the initial official result (e.g., due to doping or technical breaches discovered days later) will not be recognized for betting purposes.
  • Shortened Competitions: if a tournament or season is shortened or interrupted, Bets will be settled according to the official winner declared by the governing body. If no official winner is declared, all Bets shall be void.

6.7.2. Dead Heat Rule: applies where there is more than one winner in an Event for a specific position. Settlement logic: if multiple participants tie for a position, the Stake is divided by the number of participants who tied the relevant position. The portion of the Stake attributable to the winning selection is settled at the full Odds as a Win; the remainder of the Stake is settled as a Loss.

Example 1 — 2 winners: Stake $100 at Odds 6.00; two participants tie for 1st place. $100 / 2 = $50; $50 settled as a Win at 6.00 ($50 × 6.00 = $300); $50 settled as a Loss. Total Payout: $300.

Example 2 — Top 5 Finish: Stake $100 on Player D at Odds 5.00. Positions 1–4 are clearly occupied; five players (including Player D) tie for the 5th (final) position. Stake divided by the number tied for the remaining winning position: 100 / 5 = $20; $20 settled as a Win at 5.00 (= $100); $80 settled as a Loss. Total Payout: $100.

6.7.2.1. Dead Heat in Combo (Accumulator) Bets: if a selection within a Combo Bet is settled under Dead Heat rules, the potential winnings are adjusted according to the Dead Heat factor applicable to that specific selection.

Example: Total Combo Odds 2.44; Stake €172.00; one selection resulted in a tie where 2 participants shared 1 position (Factor = 2). If the Combo Bet is winning, the Dead Heat terms apply to the entire Combo Bet. Equivalent calculations: Stake adjustment (€172.00 / 2) × 2.44 = €209.84; or Odds adjustment €172.00 × (2.44 / 2) = €209.84.

Important: for Combo Bets, the Dead Heat Rule does not Void the relevant selection. Instead, the Stake or Odds for that Combo Bet is proportionally reduced based on the number of tied participants. If multiple legs in a Combo are subject to the Dead Heat rule, all reductions are applied cumulatively.

6.7.3. Head-to-Head (H2H) and Triple-Head Participation:

  • Non-Starter Rule: if one of the competitors did not start, the Sportsbook shall void Bets on this head-to-head Market.
  • Exact Names Rule: if a Market includes exact names of competitors, then all listed competitors must participate in the Event for the Bet to stand.

6.7.4. Racing Sports (F1, MotoGP, Cycling, etc.): unless otherwise expressly provided in the respective Sport-Specific rules, the following applies for H2H markets in racing:

  • Better Position: if both competitors finish the race, the winner is the one who achieves the higher official position.
  • Number of Laps: if both competitors did not finish, the winner is the competitor who completed more laps.
  • Same Lap Rule: if both competitors are out in the same lap (or retire during the same lap), the Sportsbook shall void Bets on this head-to-head Market.

6.7.5. Ties in H2H Position: if competitors are in the same position at the end of the Event (same time, same points, same rank), and no "Draw"/"Tie" option was offered, the Sportsbook shall void Bets on this head-to-head Market. If a Draw/Tie option was offered, Bets shall be settled according to the Draw/Tie option.

6.8. Placeholder and Bracket-Based Resulting

6.8.1. Slot Priority: in tournaments where participants qualify through a bracket or group stage, the Sportsbook may offer markets before the specific participants are confirmed. In such cases, the Bet is placed on the bracket position (slot), regardless of which team or individual eventually fills it.

6.8.2. Confirmation of Teams: once the official participants for a bracket position are confirmed by the governing body, the competitor titles will be updated accordingly. The identity of the specific participants at the time the Bet was accepted is irrelevant and does not affect the validity of the Bet.

6.8.3. Change of Participant: if a team/player is replaced, disqualified, or substituted by the tournament organizer after they have been confirmed for a slot but before the match starts (e.g., a "Lucky Loser" in tennis or a replacement team in a cup), all Bets remain valid and will be settled based on the performance of the actual competitors of the match.

6.8.4. Finality of Position: settlement is based strictly on the official progress of the tournament according to the initial rules of the tournament. If due to a change of tournament rules prior to or during the tournament the bracket is fundamentally changed in comparison to the initial version (e.g., format altered from knockout to round-robin), the Sportsbook shall void all affected Bets.

7. Bet Acceptance, Integrity, and Prohibited Practices

7.1. Acceptance, Limits, and Right of Refusal

7.1.1. Discretionary Acceptance: all Bets will be accepted or rejected purely at the Sportsbook's sole discretion and subject to these Rules and the Sportsbook's risk management policies (as applicable from time to time).

7.1.2. Right to Refuse or Limit: the Sportsbook reserves the right to refuse, restrict, cancel, or limit any Bet or Stake for any Event, Market, or End User.

7.1.3. Maximum Stake Limits: maximum Bet/Stake limits are subject to change without prior written notice at the Sportsbook's discretion for any Event, Market, Operator, or End User individually. Any such changes will not apply to Bets that have already been accepted.

7.1.4. Suspension of User IDs: the Sportsbook reserves the right to suspend the acceptance of Bets from any unique End User ID without prior notice.

7.1.5. Live (In-Play) Delay: acceptance of live (in-play) Bets may be delayed or temporarily suspended during high-risk situations (e.g., free-kick, 1:1 attack, etc.) at the Sportsbook's discretion.

7.2. Errors, Software Faults, and Data Gaps

7.2.1. General Right to Void due to Error: the Sportsbook reserves the right to void Bets (or a part of them) or to suspend Settlement until the end of a trial (including judicial) due to Errors or deviations from the Rules during acceptance.

7.2.2. Typographical and Visual Errors: Bets may be voided in cases of obvious software or website Errors, such as typographical mistakes in offered Events, Markets, discrepancy of Odds, or unusually (in comparison to the situation in the betting market in general) high/low odds.

7.2.3. Late Bets (Past-Posting): if for any reason a Bet is accepted after an Event has started (other than clearly indicated Live In-Play Betting) or taken place, the Bet will be declared void.

7.2.4. Known Outcomes and Technical Lag: the Sportsbook reserves the right to void any Bet if the Outcome of the Event or Market was known at the time the Stake was placed or Bet accepted, or if Odds were not correctly updated due to technical issues or delayed data feeds.

7.2.5. Obvious Errors, Limits, and Material Advantage: if a Market contains an obvious Error in the Odds or exceeds the limits of the Market determined by the Sportsbook, Bets placed on such a Market shall be void. Bets accepted after an Event has started (other than clearly indicated Live In-Play Bets) will remain valid unless the End User gains a material or unfair advantage; in such cases, the Sportsbook reserves the right to void the Bet acting reasonably. An unfair or material advantage is considered to be gained in scenarios including, but not limited to:

  • Post-Event Placement: betting on an occurrence that has already taken place (e.g., a goal scored, a red card shown, a point won) while the market remains open or the Odds have not yet been updated.
  • Information Asymmetry: placing a Stake based on information or a broadcast that is significantly ahead of the Sportsbook's data feed or odds updates.
  • Market Errors: placing a Stake on Odds that are clearly "stuck" or failed to update after a significant event (e.g., goal scored, point won, etc.).
  • Limit Circumvention: exceeding established Market Limits through technical exploits or multiple placements.

7.2.6. Software Abuse and Reporting Duty: abuse of gaming software Errors or mistakes in translation is strictly prohibited. An End User who discovers any Error in the gaming software must immediately report it to the Operator. If an End User abuses such Errors, the Operator reserves the right to suspend the account and freeze funds, and the Sportsbook reserves the right to cancel all accepted Bets and/or already resulted Bets, if such Bets are directly related to the abuse of the respective gaming software Error or mistake in translation.

7.2.7. System and Data Malfunctions: the Sportsbook shall not be responsible for loss or damage incurred as a result of system malfunctions, defects, delays, manipulations, or errors in data transfer. Bets affected by unrecoverable transactions or missing official time-sensitive data shall be void.

7.2.8. Other Incorrect Bets: the Sportsbook reserves the right to void Bets in any other circumstances confirming that the Bet is deemed incorrect or based on unfair practices, including inaccurate or misrepresented Odds (including "bad odds" or switched odds).

7.3. Syndicate, Group, and Multiple Account Betting

7.3.1. Individual Betting Only: End Users are allowed to bet only as individuals, exclusively on their own behalf, benefit and risk, using their own funds and decision-making, without coordination, acting in syndicate, automated betting operations or shared account arrangements. Group Bets are not allowed. Repeated Bets on the same outcome made by the same or different End Users may subsequently be declared void at the Sportsbook's sole discretion.

7.3.2. Collusion and Syndicate Detection: the Sportsbook reserves the right to void Bets if it reasonably suspects collusion or Syndicate activity, including cases where multiple End Users place Bets on the same Outcome within a short time frame, even after the official result is known.

7.3.3. Multiple Accounts and IP Identification: the Sportsbook may refuse Bets or declare already accepted Bets Void if they are placed from multiple accounts originating from the same IP address.

7.4. Integrity, Fixed Matches, and Arbitrage

7.4.1. Unfair Activity and Withdrawal Suspensions: in case of suspicion of unfair activity, the Sportsbook reserves the right to void any Bet and the Operator reserves the right to suspend any withdrawal requests for up to 31 calendar days while the investigation is ongoing.

7.4.2. Integrity and System Faults: the Sportsbook may make Events or Markets unavailable for betting in case of suspected integrity issues, fairness concerns, game or system fault. In such cases, the Sportsbook may, acting fairly, reasonably and in good faith, suspend betting on the Event or Market, withhold Settlement of Bets, and decline acceptance of new Bets until the issue is resolved.

7.4.3. Prohibition of Fixed Matches: placing Stakes on fixed matches is strictly prohibited on the Sportsbook. Any attempt to place a Stake on Events or Markets that have been predetermined or manipulated in any way undermines the integrity of the sports betting ecosystem and is a violation of these Betting Rules. End Users found to be involved in betting on fixed matches will face immediate restrictions and cancellation of the affected Bets. The Sportsbook is committed to upholding the integrity of sports betting and has zero tolerance for activities that compromise fair play and the trust of End Users. By using the Sportsbook, End Users agree to refrain from participating in any form of betting-related integrity abuse and betting on fixed matches, and understand that violation of this clause may result in permanent restriction from betting in the Sportsbook. Any disputes regarding suspected involvement in betting on fixed matches will be thoroughly investigated by the Sportsbook's team, and decisions will be made in accordance with the relevant policies. The Sportsbook encourages End Users to report any suspicious activity related to fixed matches to the support team for investigation.

7.4.4. Arbitrage Betting: the use of arbitrage strategy, which involves exploiting differences in Odds across different bookmakers/sportsbooks to guarantee profit, is strictly prohibited on the Sportsbook. We do not condone any form of betting activity that aims to manipulate odds or exploit discrepancies for guaranteed profit. By using the Sportsbook's services, End Users agree to refrain from employing arbitrage strategies. End Users found engaging in arbitrage betting will face immediate cancellation of the Bets and permanent restrictions. Any disputes regarding suspected arbitrage activity will be resolved at the discretion of the Sportsbook, and Sportsbook decisions will be final.

7.5. General Grounds for Voiding and Sanctions

7.5.1. Improper Practices and Rule Deviations: the Sportsbook reserves the right to declare any Bet or a part thereof void, or to suspend Settlement, where:

  • there is evidence of unfair or fraudulent practices (including exploitation of obvious Errors, incorrect or "bad" Odds, or switched Odds);
  • there has been a deviation from these Betting Rules during the Bet acceptance process;
  • there are other circumstances that reasonably indicate that the Bet was placed incorrectly or in breach of these Rules.

7.5.2. Impact of Sanctions: any sanctions imposed after the official result has been declared (including penalty points, relegations, or other disciplinary measures) will not affect the Settlement of Bets, unless expressly stated otherwise in these Betting Rules.

7.5.3. Negative Balances: in the event of a negative balance on an End User's account, the Sportsbook reserves the right to void any pending Bets, regardless of whether or not such Bets were placed using funds derived from an Error.

7.6. Related Contingencies (Related Outcomes)

In Combo bets (accumulators, parlays, multis): if a Combo bet contains two or more Markets with related contingencies (Related Outcomes), such Combo Bets will be declared Void.

Example: An End User places a Stake on a Combo Bet "Barcelona to win La Liga" combined with "Barcelona win in the deciding game." Both Outcomes are about the same Event and essence, thus the relevant Combo Bet will be Void.

7.7. Bet Settings (Odds Changes)

The following options may be available to the End User regarding acceptance of Odds changes:

  • Accept Any Odds Changes: Bets accepted irrespective of whether the Odds increase or decrease between placing the Stake and Bet acceptance (Default).
  • Accept Higher Odds Changes: Bets accepted only if the Odds increase between placing the Stake and Bet acceptance.
  • Don't Accept Odds Changes: Bets will not be accepted if any change in Odds occurs after placing the Stake unless re-confirmed by the End User.
8. Bonuses

Bonus-related Bets and their settlement are subject to these Betting Rules; however, the full terms governing Bonuses (including eligibility, wagering requirements, and withdrawal conditions) are determined by the Operator and set out in Lilibet's Terms and Conditions.

8.1. Any bets placed with a system bet will not count for the wagering requirement in Bonus.

8.2. Comboboost

Number of selectionsMultiplier
51.05
61.10
71.15
81.20
91.25
101.30
111.35
121.40
131.45
141.50
  • The final bonus amount calculation is based on the final odds of the Combo once all market selections are settled.
  • Cashed Out bets are not eligible to have a Comboboost.
  • The availability and terms of Comboboost are determined at the Sportsbook's discretion.
  • Comboboost is only available on market selections with odds of 1.50 or above.

8.3. Freebets, Freemoney, Bet No Risk

  • Freebet — only the net winnings are credited by the Operator to the customer's account (the Stake is not returned). Example: Freebet of 5 at Odds 3.5 → payout = (5 × 3.5) − 5 = 12.5.
  • Freemoney — both the Stake and winnings are credited. Example: Freemoney of 5 at Odds 3.5 → payout = 5 × 3.5 = 17.5.
  • Bet no risk — standard bet, but if the Customer loses, the stake is refunded.
II. Special Rules for Sports
1. Soccer

1.1. Bets on the outcome of a match will be decided based on two halves of the scheduled number of minutes each (standardly 90 minutes, consisting of two halves of 45 minutes each), including any time added by the referee to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts unless expressly stated.

  • 1.1.1. Separation of Halves: each half must be played to its full scheduled duration (e.g., 45 minutes). Any stoppage time or additional time added by the referee is deemed part of the respective half to which it is added and cannot be added to the duration of the second half to satisfy the 90-minute requirement.
  • 1.1.2. Interrupted Matches: if a match is interrupted before completion of the scheduled duration (e.g., 45 minutes for each half), settlement shall be governed by the General Rules, regardless of any subsequent decision by a governing body to validate the score as the final result or declare the match completed.
  • 1.1.3. Completion Requirement: for a match to be considered complete for settlement purposes, the full scheduled duration of each half must be played on the pitch, unless otherwise provided under the General Rules.

1.2. Corners awarded, but not taken, are not considered.

1.3. All players who have taken part in the match since kick off or the previous goal are considered as Runners.

1.4. Own Goals: Own goals will not be considered for the purposes of settling "Anytime Goalscorer", "Player to score X", "Next Goalscorer" or similar player-specific goalscorer markets and shall be ignored. For any markets where the sequence or numbering of goals is specified (including team-specific markets), own goals do not count towards the goal numbering sequence.

Example 1: If the official score is 1-0 and the second goal scored is an own goal, the "Next Goalscorer (Goal 2)" market shall be settled based on the next eligible non-own goal.
Example 2: If a team's first goal in a match is an own goal, the "1st Goalscorer (Team X)" market shall remain active and shall be settled based on the next eligible non-own goal scored by a player of that team.

1.5. Player Props: if a player is not in the starting XI, all respective player markets will be voided (excluding the markets Anytime Goalscorer, First Goalscorer, Last Goalscorer, Player to Receive a Card, Player to Score X+, and Team First Goalscorer).

1.6. Anytime Goalscorer markets: bets will stand if a player came into the game from substitute. Non-fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided.

1.7. First Goalscorer markets: bets will stand if a player came into the game from substitute before the first goal was scored. Non-fielders and players who were listed in the squad but remained on the substitute bench and did not play will be voided.

1.8. Last Goalscorer markets: bets will stand if a player came into the game from substitute. Non-fielders and players who were listed in the squad but did not play will be voided. If a player came out of the game before the last goal was scored, bets will be voided. For the purposes of this clause a non-fielder shall be understood as a player who was not listed in the match-day squad.

1.8.(A) Player to Receive a Card: bets placed on this market will stand if the player takes part in the match, including if the player enters the field of play as a substitute. Bets involving players who are included in the team's official listing for the match but do not enter the field of play at any time during the match shall be voided.

Additional Soccer rules:

  • If for any reason an unlisted player scores a goal, all bets on listed players stand. An unlisted player is a player not listed in the match-day squad.
  • "Anytime Goalscorer", "Player to score X" or "Next Goalscorer" markets will be settled based on TV broadcasting and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.
  • Interval markets will be settled based on the goal time announced by TV broadcasting. If unavailable, the time according to the match clock is considered.
  • Interval goal markets are settled based on the time the ball crosses the line, not the time the kick is made.
  • Corner interval markets are settled based on when the corner is awarded, not when it was taken. Corners awarded but not taken do not count. Corners that have to be re-taken only count as 1.
  • Booking interval markets are settled based on the time the card is shown, not the time of the infringement.
  • Offsides are settled based on the time the referee gives the decision. This rule applies to any video assistant referee (VAR) situation.
  • Penalty markets are settled based on the time the referee gives the decision. This rule applies to any VAR situation.
  • Penalties awarded but not taken are not considered.
  • Next scoring type:
    • Freekick — the goal must be scored directly from the freekick or corner. Deflected shots count as long as the freekick/corner taker is awarded the goal.
    • Penalty — the goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count.
    • Own Goal — if a goal is declared as an own goal.
    • Header — the scorer's last touch has to be with the head.
    • Shot — the goal has to be with any other part of the body than the head and the other types do not apply.
    • No Goal — if no goal has been scored.
  • If the market was opened with a missing or incorrect red card, the sportsbook reserves the right to void bets on the respective market as far as such bets are affected by the missing or incorrect red card.
  • If odds were offered with an incorrect match time (more than 5 minutes), the sportsbook reserves the right to void the respective bets.
  • If a wrong score is entered in the scoreboard of the sportsbook, all markets will be void for the time when the incorrect score was displayed.
  • If team names or tournament are displayed incorrectly, the sportsbook reserves the right to void the respective bets.
  • A yellow card counts as 1 card and a red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow-red card is not considered. As a consequence one player cannot cause more than 3 cards.
  • Settlement will be made according to all available evidence of cards shown during the regular 90 minutes of play.
  • Cards shown after the regular time of the match are not considered. Cards shown during the half-time break are counted towards the 2nd half Bookings markets, given that anyone shown a yellow card in the break will continue participating in the game and will not be substituted before the 2nd half starts.
  • Cards for non-players (already substituted players, managers, players on bench, coach) are not considered.
  • A yellow card counts as 10 booking points and a red or yellow-red card counts as 25 points. The 2nd yellow card for one player leading to a yellow-red card is not considered. One player cannot cause more than 35 booking points.
  • "Penalty Shootout – Total" market: predict the total number of penalties scored in a penalty shootout.
  • If the match format was changed, the sportsbook reserves the right to void all bets.
  • If a friendly match ended by referee decision earlier than 80 minutes, the bets will be voided.

Team Stats Markets

Team stats markets (including but not limited to Shots, Shots on target, Offsides, Throw-ins, Fouls, Saves, Goal kicks, and Specials), except Corners and Bookings markets which are governed by the rule on Settlement of Corners and Bookings below, shall be settled according to the following priority of sources:

  1. Official source (official league/competition website, etc.)
  2. WhoScored (whoscored.com)
  3. 365 Scores (365scores.com)
  4. Sofascore (sofascore.com)

This order is final and prioritized. Lower-ranked sources shall be disregarded where the relevant statistics are available from a higher-priority source. For bet settlement purposes, the initial official publication of the results shall apply. Any subsequent changes or amendments to the results published by official leagues, competition organizers, or third-party statistical providers shall not constitute grounds for re-settlement.

  • All soccer player props bets are settled using the information provided by OPTA.
  • The post or the crossbar (woodwork): in the event that the ball hits the post or the crossbar and then remains in play (touched by a player or the referee, off the other post or crossbar, etc.). If the ball hits the goal post/crossbar then bounces onto another post/crossbar, only one post/crossbar hit is counted, if after the first hit the ball was not touched by a player or referee.
  • Offsides: if there is a free kick after an offside is called, the offside is counted.
  • VAR: the use of the Video Assistant Referee ("Video Review") during matches is confirmed by TV broadcasts after the following events: the head referee gives the sign for a video review (a box drawn in the air) or the head referee checks the incident on the on-pitch video review screen. N.B. the message "Goal Check" on the scoreboard, or the referee putting their hand to their ear, are not indications of an official video review. All other conversations between referees and their associates are also not considered official video reviews.
  • Medical team entering the field: the medical team is only considered to have entered the field when the referee grants permission and the player receives assistance. If two medical teams are called to enter the field at the same time for different teams by the head referee, such entrances are counted as one medical team entrance.
  • Expected goals (xG): a statistical metric that gives more information about the quality of chances. These bets are settled using absolute values (in hundredths). fotmob.com is considered as the reference for settlement.

Understanding of Terms Used for Soccer Player Props

Goal/Own Goal: different governing bodies have different rules, and where possible OPTA works with the relevant people to reflect their official decisions on goal scorers. Regarding deflections, normally a goal is awarded if the original attempt is on target. An own goal is usually awarded if the attempt is off target and deflected into the goal by an opponent.

Shots: a shot is defined as any clear attempt to score that:

  • Goes into the net regardless of intent;
  • Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or stopped by a player who is the last man with the goalkeeper having no chance of preventing the goal (last-line block);
  • Goes over or wide of the goal without making contact with another player;
  • Would have gone over or wide of the goal but for being stopped by a goalkeeper's save or by an outfield player;
  • Directly hits the frame of the goal and a goal is not scored.

Blocked shots are not counted as shots.

Shots on goal: any goal attempt that goes into the net regardless of intent, or is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or stopped by a last-man block. Shots directly hitting the frame of the goal are not counted as shots on goal, unless the ball goes in and is awarded as a goal. Shots blocked by another player who is not the last man are not counted as shots on goal.

Goal Assist: the final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal. If the final touch is deflected by an opposition player, the initiator is only given a goal assist if the receiving player was likely to receive the ball without the deflection. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.

Tackle: where a player connects with the ball in a ground challenge and successfully takes the ball away from the player in possession. The tackled player must clearly be in possession of the ball before the tackle is made. A tackle won is where the tackler or one of his team-mates regains possession as a result of the challenge, or the ball goes out of play and is "safe". A tackle lost is where a tackle is made but the ball goes to an opposition player. Both are deemed successful tackles; the outcome (won or lost) differs based on where the ball goes after the tackle. It is not a tackle when a player cuts out a pass by any means.

Settlement of Corners and Bookings Markets

Corners and Bookings markets shall be settled based on visual evidence from the official match broadcast and/or real-time match reporting data provided by the Sportsbook's data providers. In the event of a discrepancy between these sources and statistics published on official league or competition websites, visual evidence and/or match results and event data from the Sportsbook data providers shall prevail for settlement purposes.

  • Finality: settlement determined in accordance with this rule shall be final. Subsequent corrections, amendments, or discrepancies on third-party or official websites shall not constitute grounds for re-settlement of a Bet.
  • Corners: only corners that are actually taken shall count for settlement. Any corner awarded but not taken shall be disregarded.
  • Priority: visual evidence, match results and event data from the Sportsbook data providers are the primary and definitive sources for determining outcomes.
2. Tennis

2.1. In the event of a retirement, walkover, or early match termination before specific point- or game-related events are completed, all undecided or affected bets will be voided, unless the outcome of a specific market is already determined and there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.

Examples:
• A set is abandoned at 4-4: bets on Over/Under 9.5 games or fewer in the set are settled as Won/Lost respectively, since any natural conclusion to the set would have at least 10 games; bets on Over/Under 10.5 games or more shall be void.
• A best-of-3 sets match is abandoned at 6-4 4-6: bets on Over/Under 25.5 games or fewer will be settled as Won/Lost respectively, since any natural conclusion would have at least 26 games; bets on Over/Under 26.5 games or more shall be void.
• A best-of-3 sets match is abandoned at 6-4 4-6 5-5: bets on either player with a handicap of +2.5 or more are settled as Won; bets on either player with a handicap of -2.5 or less are settled as Lost; bets on the tie with a handicap of +/-3 or more are settled as Lost. All bets on handicaps ranging from -2 to +2 shall be void.
  • In case of any delay (rain, darkness…) all markets remain unsettled and trading will continue as soon as the match continues. For the delayed/interrupted game, bets will not be voided unless the tournament is officially cancelled/postponed.
  • If penalty point(s) are awarded by the umpire, all bets on that game will stand.
  • If a match is finished before certain points/games were finished, all affected point/game related markets are considered void.
  • If markets remain open with an incorrect score which has a significant impact on the odds (the scope of impact being determined by the sportsbook acting reasonably), the sportsbook reserves the right to void respective bets.
  • If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.
  • All bets stand in any of the following circumstances: change of venue; change of day of the match and/or schedule; change of surface on which the match is played; change from indoor to outdoor court or vice versa.
  • If a match is decided by a Match tie-break, then the tie-break will be considered to be the 3rd set.
  • Every tie-break or Match tie-break counts as 1 game.
3. Basketball

3.1. Markets do not consider overtime unless expressly stated otherwise.

3.2. If odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets.

3.3. If markets remain open with an incorrect score on the sportsbook scoreboard which has a significant impact on the odds (the scope of impact being determined by the sportsbook acting reasonably), the sportsbook reserves the right to void respective bets.

3.4. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

3.5. If a match ends before the Xth is reached (e.g. for markets "Who scores Xth point? (incl. ot)", "Which team will win race to X points? (incl. ot)"), respective bets will be void.

3.6. Market "Will there be overtime" will be settled as "Yes" if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.

3.7. Basketball Player Props Rules

  • 3.7.1. If one or more of the players in any bet does not participate, the bet will be voided.
  • 3.7.2. All player bets are resulted as soon as the final official box score is received from statistics providers.
  • 3.7.3. If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not start within 48 hours of the original scheduled start time, all Bets related to the respective game will be voided.
  • 3.7.4. If a game that has started is suspended and resumes within 48 hours of the originally scheduled start time (local time), all bets placed on the respective game will stand. If it resumes more than 48 hours after the originally scheduled start time, all relevant Bets will be void unless they have been settled prior to the game's suspension.
  • 3.7.5. All overtime is included in settlement.
  • 3.7.6. Sports data sources for NBA and NCAA are nba.com and ncaa.com.
  • 3.7.7. Sports data source for Euroleague basketball is the data-feed provider's data.
  • 3.7.8. Player Participation (Runners): a player is considered to have participated in the match (a "Runner") if they have entered the field of play (e.g., ice/court) during live match time while the game clock was running.
    • No Minimum Time: there is no minimum duration of play required for settlement purposes. Any player who appears on the field of play during active play is a Runner, and Bets on all Player Prop markets for that player will stand.
    • Voided Bets: players who do not enter the court at any point during the entire match are considered "Non-Runners," and Bets on markets involving such players will be voided.

3.8. Basketball Rebounds Settlement

For the settlement of all rebound-related markets (Total, Team, or Player Rebounds), results are settled exclusively by the sum of individual Offensive and Defensive rebounds credited to players in the official match statistics.

  • Exclusion of Team Rebounds: "Team Rebounds" (credited only at team level and not assigned to any individual player) are excluded from settlement.
  • Calculation: the final total is derived solely from the sum of individual player statistics as recorded in the official box score provided by the league, tournament, or recognized official source.
4. American Football

4.1. In case of any delay (rain, darkness…) all markets remain unsettled and trading will continue as soon as the match continues.

4.2. Markets do not consider overtime unless expressly stated otherwise.

4.3. If markets remain open with an incorrect score which has a significant impact on the odds (the scope of impact being determined by the sportsbook acting reasonably), the sportsbook reserves the right to void respective bets.

4.4. If odds were offered with an incorrect match time (more than 89 seconds), the sportsbook reserves the right to void respective bets.

4.5. If a wrong score is displayed, the sportsbook reserves the right to void the bets for this timeframe.

4.6. In case of abandoned or postponed matches, all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday–Wednesday, local stadium time).

4.7. If the teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.

4.8. All offered players are considered as runners.

4.9. If no further touchdown is scored, the market "Next touchdown scorer (incl. overtime)" will be voided.

4.10. Players which are not listed for the match squad are considered as "Competitor1 other player" or "Competitor2 other player" for settlement purposes. N.B. this does not include players which are listed without an active odd.

4.11. Players of the Defense or Special team are considered as "Competitor1 d/st player" or "Competitor2 d/st player" for settlement purposes, even if the player is listed as a dedicated outcome.

4.12. Markets will be settled based on TV broadcast and statistics provided by official associations unless there is clear evidence that statistics are not correct.

4.13. American Football Player Props Rules

  • 4.13.1. If one or more of the players in any bet does not participate, the bet will be voided.
  • 4.13.2. All player bets are resulted as soon as the final official box score is received from statistics providers.
  • 4.13.3. If the venue is changed from the one scheduled, all bets on the relevant match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not start within 48 hours of the original scheduled start time, all bets placed on this game will be voided.
  • 4.13.4. If a game that has started is suspended and resumes within 48 hours of the originally scheduled start time (local time), all Bets placed on the respective game will stand. If it resumes more than 48 hours after the originally scheduled start time, all Bets will be void unless they have been settled prior to the game's suspension.
  • 4.13.5. The sports data source for American football is nfl.com.
  • 4.13.6. A touchdown is credited to any player who carries or receives the ball in the end zone (i.e., it excludes Passing TDs).
  • 4.13.7. "Player tackles" markets are settled based on total tackles, which is the sum of solo + assisted tackles.
  • 4.13.8. All overtime is included in settlement.
5. Ice Hockey

5.1. All markets (except period, overtime and penalty shootout markets) are considered for regular time only unless otherwise expressly mentioned in the respective market.

5.2. In the event of a game being decided by a penalty shootout, one goal will be added to the winning team's score and the game total for settlement purposes. This applies only to the markets which have overtime and penalty shootout included.

5.3. If the market remains open when the following events have already taken place — goals and penalties — the sportsbook reserves the right to void respective bets.

5.4. If odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets.

5.5. If a wrong score is entered in the scoreboard of the sportsbook, all markets will be cancelled for the time when the incorrect score was displayed.

5.6. Ice Hockey Player Props Rules

  • 5.6.1. If one or more of the players in any bet does not participate, the bet will be voided.
  • 5.6.2. All player bets are resulted as soon as the final official box score is received from statistics data providers.
  • 5.6.3. If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not start within 48 hours of the original scheduled start time, all bets placed on the game will be voided.
  • 5.6.4. If a game that has started is suspended and resumes within 48 hours of the originally scheduled start time (local time), all Bets related to that game will stand. If it resumes more than 48 hours after the originally scheduled start time, all Bets will be void unless settled prior to the suspension.
  • 5.6.5. The sports data source for the NHL is nhl.com. All overtime is included in settlement but does not include penalty shootouts.
  • 5.6.6. Runner: a player is considered to have participated in the match (a "Runner") if the player enters the ice at any point while the official game clock is running.
    • No Minimum Time: there is no minimum duration of participation required for settlement purposes. If a player appears on the ice during active play for any length of time while the game clock is running (regardless of whether they recorded any other statistics), all bets on that player's individual performance shall stand.
    • Non-Runners: only players who do not enter the ice at any point during the entire match are considered "Non-Runners," and all bets on such players will be voided.
6. Baseball

6.1. If an inning ends before the Xth point is reached (incl. extra innings), bets placed on the markets "Which team wins race to X points?" and "Who scores the Xth point (incl. ot)" shall be voided.

6.2. Market "When will the match be decided?" will be settled as "Any extra inning" if at the end of regular time (after a full 9 innings) the match finishes in a draw, regardless of whether extra innings are played.

6.3. Market "Will there be overtime?" will be settled as "Yes" if at the end of regular time (after full 9 innings) the match finishes in a draw, regardless of whether extra innings are played.

6.4. Possible extra innings are not considered in any market unless expressly stated otherwise.

6.5. All markets will be settled based on the final result after 9 innings (or 8½ innings if the home team is leading at that point). The only exception is the pre-match Winner market (see rule 6.9). If a shortened format (e.g., 7 innings) is officially announced before the start of the game, all bets will be settled based on the scheduled number of innings. In case of a double-header, where games are officially limited to 7 innings, bets will be settled according to the final result after the 7th inning. A minimum of 6½ innings (if the home team is leading) is required for bets to stand unless the outcome has already been determined.

6.6. If a game does not start on the officially scheduled day (local time) as published by the governing body due to a rain delay or other deferral, all bets will be declared void.

6.7. If a game that has started is suspended due to a rain delay or other deferral and resumes within 48 hours of the originally scheduled start time (local time), all bets will stand. If the game is halted and rescheduled to resume more than 48 hours after the original scheduled start time, all bets will be declared void unless already determined prior to the suspension.

6.8. If markets remain open with an incorrect score or incorrect match status which has a significant impact on the odds (the scope of impact being determined by the sportsbook acting reasonably), the sportsbook reserves the right to void respective bets.

6.9. The Winner market will be settled for pre-match if the match goes at least 5 innings (4.5 if the home team is leading) and is considered official.

6.10. Baseball Player Props Rules

  • 6.10.1. If one or more of the players in any bet does not participate, the bet will be voided.
  • 6.10.2. All player bets are resulted as soon as the final official box score is received from statistics data providers.
  • 6.10.3. If the venue is changed, all bets on the match will stand, provided the game is not also postponed by more than 48 hours and the home team remains designated as such. If the game is cancelled or postponed and does not start within 48 hours of the original start time, all bets placed on the game will be voided. For the purposes of this clause, in case of a doubleheader each game shall be considered as a separate Event (e.g., if the first game is cancelled, the second game in the doubleheader shall not be considered as the rescheduled first game).
  • 6.10.4. If a game that has started is suspended and resumes within 48 hours of the originally scheduled start time (local time), all Bets relevant to that game will stand. If it resumes more than 48 hours after the originally scheduled start time, all Bets placed on the relevant game will be void unless settled prior to the suspension.
  • 6.10.5. All extra innings are included in the settlement.
  • 6.10.6. If a player was not in the starting lineup for Baseball, the bet will be voided.
  • 6.10.7. Player Bets: if a definitive outcome for a player bet can be determined during the game, it will be settled as win/loss no matter how many innings are played. For all other player markets with an undetermined outcome, the game must go at least 8.5 innings for bets to stand; otherwise, these bets will be voided.
  • 6.10.8. If there is a late pitcher change, all bets will remain regardless of the starting pitcher. However, if an individual pitcher does not start the game, all of this player's markets will be voided.
7. Handball

7.1. If a match ends before the Xth is reached, bets placed on the market "Who scores Xth point? (incl. ot)" shall be voided.

7.2. If a match ends before the Xth is reached, bets placed on the market "Which team will win race to X points? (incl. ot)" shall be voided.

7.3. All markets (except "Who scores the Xth point" and "Which team will win race to X points") are considered for regular time only.

7.4. If the match goes to a 7-metre shootout, bets placed on the markets "Who scores Xth point?" and "Which team will win race to X points?" shall be voided.

7.5. If odds were offered with an incorrect match time (more than 3 minutes), the sportsbook reserves the right to void respective bets.

7.6. If markets remain open with an incorrect score which has a significant impact on the odds (the scope of impact being determined by the sportsbook acting reasonably), the sportsbook reserves the right to void respective bets.

8. Volleyball

8.1. If a set ends before the Xth point is reached, bets placed on the market "Who scores [Xth] point in set [Y]" shall be voided.

8.2. In the case of a match not being finished, all undecided markets shall be voided.

8.3. Golden set is not considered in any other markets.

8.4. If markets remain open with an incorrect score which has a significant impact on the odds (the scope of impact being determined by the sportsbook acting reasonably), the sportsbook reserves the right to void respective bets.

8.5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take such deductions into account.

9. Beach Volleyball

9.1. If a set ends before the Xth point is reached, all bets placed on the market "Who scores [Xth] point in set [Y]" shall be voided.

9.2. In case of a match not being finished, all undecided markets are voided.

9.3. Golden set is not considered in any other markets.

9.4. If markets remain open with an incorrect score which has a significant impact on the odds (the scope of impact being determined by the sportsbook acting reasonably), the sportsbook reserves the right to void respective bets.

9.5. If a team retires, all undecided markets are voided.

9.6. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

10. Futsal

10.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

10.2. If a match is interrupted and continued within 48h after the initial kick-off date and time, all open bets will be settled with the final result. Otherwise all undecided bets shall be voided.

10.3. If a market remains open when any of the following events have already taken place (e.g., goals, red or yellow-red cards and penalties), the sportsbook reserves the right to void respective bets.

10.4. If the market was opened with a missing or incorrect red card, the sportsbook reserves the right to void bets on the respective market as far as such bets are affected by the missing or incorrect red card.

10.5. If odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets.

10.6. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

10.7. If the team names or tournament are displayed incorrectly, the sportsbook reserves the right to void respective bets.

11. Badminton

11.1. If a set ends before the Xth point is reached, bets placed on the market "Who scores [Xth] point in [Nth] set" shall be voided.

11.2. In the case of a match not being finished, all undecided markets shall be voided.

11.3. If markets remain open with an incorrect score which has a significant impact on the odds (the scope of impact being determined by the sportsbook acting reasonably), the sportsbook reserves the right to void respective bets.

11.4. If a team retires, all undecided markets shall be voided.

11.5. If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.

11.6. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

12. Rugby Union and Rugby League

12.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

12.2. Regular 80 Minutes: markets are based on the result at the end of a scheduled 80 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

12.3. If the market remains open when the following events have already taken place (e.g., goals, red or yellow-red cards and penalties), the sportsbook reserves the right to void respective bets.

12.4. If the market was opened with a missing or incorrect red card, the sportsbook reserves the right to void bets on the respective market as far as such bets are affected by the missing or incorrect red card.

12.5. If odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets.

12.6. If the team names or tournament are displayed incorrectly, the sportsbook reserves the right to void respective bets.

12.7. Player Props Rules

12.7.1. Anytime Tryscorer: settled at the end of regular time. Any Bet on a market where the respective player does not take part in the match shall be void. Please note: for the Australian NRL and State of Origin competitions, Bets on markets involving all other player selections will be settled as lost regardless of whether the player was on the field of play at the time the try was scored. If the match is abandoned before half time, Bets on this market shall be void regardless of whether the outcome has already been determined. If the match is abandoned during the second half, only Bets on markets involving players who scored a try in the first half will be settled as winners and all remaining Bets will be voided. The 'No Tryscorer' selection is included in this market: if no tries are scored during the match, Bets on 'No Tryscorer' shall be settled as won and Bets involving all player selections shall be settled as lost, provided that the player has taken part in the match. Penalty tries do not count for settlement purposes.

12.7.2. First Tryscorer: Bets on markets with a selection that does not take part in the match will be void. Bets on selections where the player enters the match after the first try has been scored shall also be void. Please note: for the Australian NRL and State of Origin competitions, all Bets on other player selections will be settled as lost regardless of whether the player was on the field of play at the time the try was scored. If the match is abandoned before half time, Bets on the market shall be void regardless of whether the outcome has already been determined. If the match is abandoned during the second half, Bets on the market will be settled provided that a try was scored during the first half. The 'No Tryscorer' selection is included: if no tries are scored, Bets on 'No Tryscorer' are settled as won and Bets on all player selections as lost, provided the player took part in the match. Penalty tries do not count for settlement purposes.

12.7.3. Last Tryscorer: settled at the end of regular time. Bets on any selection of a player who does not take part in the respective match shall be void. If the match is abandoned before the completion of regular time, Bets on the market shall be void regardless of whether the outcome has already been determined. Penalty tries do not count for settlement purposes. The 'No Tryscorer' selection is included: if no tries are scored, Bets on 'No Tryscorer' are settled as won and Bets on all player selections as lost, provided the player took part in the match. Please note: for the Australian NRL and State of Origin competitions, Bets on all other player selections will be settled as lost regardless of whether the respective player was on the field of play at the time of the last try.

12.7.4. Home/Away Team First Tryscorer: Bets on any selection where the relevant player does not take part in the match shall be void. Bets on selections where the relevant player enters the match after the first try has been scored shall also be void. If the match is abandoned before half time, Bets on the market shall be void regardless of whether the outcome has already been determined. If the match is abandoned during the second half, Bets on the market will be settled provided that a try was scored during the first half. The 'No Tryscorer' selection is included: if no tries are scored, Bets on 'No Tryscorer' are settled as won and Bets on all player selections as lost, provided the relevant player took part in the match. Please note: for the Australian NRL competition, Bets on all other player selections will be settled as lost regardless of whether the player was on the field of play at the time of the first try. Penalty tries do not count for settlement purposes.

13. Rugby Sevens

13.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

13.2. Regular 14/20 Minutes: markets are based on the result at the end of a scheduled 14/20 minutes of play unless expressly stated otherwise. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

13.3. If the market remains open when the following events have already taken place (e.g., goals, red or yellow-red cards and penalties), the sportsbook reserves the right to void respective bets.

13.4. If the market was opened with a missing or incorrect red card, the sportsbook reserves the right to void bets on the respective market as far as such bets are affected by the missing or incorrect red card.

13.5. If odds were offered with an incorrect match time (more than 1 minute), the sportsbook reserves the right to void respective bets.

13.6. If the team names or categories are displayed incorrectly, the sportsbook reserves the right to void respective bets.

14. Darts

14.1. In case of a match not being finished, all undecided markets shall be voided.

14.2. If markets remain open with an incorrect score which has a significant impact on the odds (the scope of impact being determined by the sportsbook acting reasonably), the sportsbook reserves the right to void respective bets.

14.3. If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.

14.4. Bullseye counts as red check out colour.

15. Snooker

15.1. In case of a retirement or disqualification of a player, all undecided markets are considered void.

15.2. In case of a re-rack, settlement stays if the outcome was determined before the re-rack.

15.3. No fouls or free balls are considered for settlement of any Potted-Colour market.

15.4. In case of a frame starting but not being completed, all frame-related markets will be voided unless the outcome has already been determined.

15.5. If markets remain open with an incorrect score which has a significant impact on the odds (the scope of impact being determined by the sportsbook acting reasonably), the sportsbook reserves the right to void respective bets.

15.6. If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.

15.7. If a match is not completed, all undecided markets shall be voided.

16. Table Tennis

16.1. If a set ends before the Xth point is reached, bets placed on the market "Who scores [Xth] point in set [Y]" shall be voided.

16.2. In the case of a match not being finished, all undecided markets shall be voided.

16.3. If markets remain open with an incorrect score which has a significant impact on the odds (the scope of impact being determined by the sportsbook acting reasonably), the sportsbook reserves the right to void respective bets.

16.4. If the players/teams are displayed in the sportsbook incorrectly, the sportsbook reserves the right to void respective bets.

16.5. If a player retires, all undecided markets are considered void.

16.6. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

17. Bowls

17.1. If a set ends before the Xth point is reached, bets placed on the markets "Xth set — which team wins race to X points" and "Xth set — which team scores Xth point" shall be void.

17.2. In case of a retirement and walkover of any player, all undecided bets shall be void.

17.3. If markets remain open with an incorrect score which has a significant impact on the odds (the scope of impact being determined by the sportsbook acting reasonably), the sportsbook reserves the right to void respective bets.

17.4. If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.

17.5. If a player retires, all undecided markets shall be void.

18. Cricket

Head to Heads

18.1. Match Betting

Who will win the match? All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void. In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result. In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams; bets on the draw will be settled as losers. If a match is discontinued due to external factors, bets will be void unless a winner is declared based on the official competition rules. If a match is cancelled, all bets will be void if it is not replayed or restarted within 48 hours of its advertised start time.

18.2. Double Chance

Will the match result be either of the three options given? A tie will be settled as a dead heat. All match related bets will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

18.3. Match Betting: Draw No Bet

Who will win the match, given that all bets will be void if the match is a draw? A tie will be settled as a dead heat. All match related bets will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

18.4. Toss Winner

Who will win the toss? If no toss takes place, all bets will be void. Other equivalents are considered a toss, e.g., bat flip.

18.5. Toss/Win Double

Who will win the toss, and then who will win the game? Toss Winner rules as above; Match Betting rules as above.

18.6. Tied Match

Will the match be tied? All bets settled according to the official result. If the match is abandoned or there is no official result, all bets will be void. For First Class matches, a tie is when the side batting second is bowled out for a second time with scores level.

18.7. Most Fours

Which team will hit the most fours? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors (including bad weather), unless settlement has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement has already been determined. Only fours scored from the bat (off any delivery — legal or not) count; overthrows, all-run fours and extras do not count. Fours scored in a super over do not count. In First Class games, only first innings fours count.

18.8. Most Sixes

Which team will hit the most sixes? Same over-completion and 200-over First Class conditions as Most Fours. Only sixes scored from the bat (off any delivery — legal or not) count; overthrows and extras do not count. Sixes scored in a super over do not count. In First Class games, only first innings sixes count.

18.9. Most Extras

Which team will have the most extras added to their batting score? Same over-completion and 200-over First Class conditions as above. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count. Extras in a super over do not count. In First Class games, only first innings extras count.

18.10. Most Run Outs Conceded

Which team will concede the most run outs in the match? A run out "conceded" means that a member of that team is run out while batting. Same over-completion and 200-over First Class conditions as above. Run outs in a super over do not count. In First Class games, only first innings run outs count.

18.11. Highest First Over

Which team will score the most runs in the first over of their innings? The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors (including bad weather), all bets will be void unless settlement has already been determined. In First Class matches the market refers only to each team's first innings. Extras and penalty runs in the particular over count towards settlement.

18.12. Most Runs in Groups of Overs

Which team will score the most runs after the first specified number of overs of their innings? If the specified number of overs are not complete, the bet will be void unless the team is all out, declares, reaches their target or settlement has already been determined. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs at the time the bet was placed due to external factors, unless settlement has already been determined. In First Class matches the market refers only to each team's first innings.

18.13. Highest First Partnership

Which team will score the most runs before losing their first wicket? If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result is the total amassed. A batsman retiring hurt does not count as a wicket. In limited overs matches, bets are void if the innings has been reduced due to external factors unless settlement has already been determined. In drawn First Class matches, bets are void if fewer than 200 overs have been bowled, unless settlement has already been determined. In First Class matches the market refers only to each team's first innings.

Match Markets

18.14. Match Fours

How many fours will be hit in the match? 80% scheduled-overs rule for limited overs; 200-over rule for drawn First Class. Only fours scored from the bat (off any delivery — legal or not) count; overthrows, all-run fours and extras do not. Fours in a super over do not count.

18.15. Match Sixes

How many sixes will be hit in the match? Same conditions. Only sixes from the bat count; overthrows and extras do not. Sixes in a super over do not count.

18.16. Match Extras

How many extras will be scored in the match? Same conditions. All wides, no balls, byes, leg byes and penalty runs count. Runs off the bat on the same delivery do not count towards the total. Extras in a super over do not count.

18.17. Match Wides

How many wides will be scored in total in the match? Same conditions. Any runs resulting from a wide delivery, except penalty runs, count towards the final total. Wides in a super over do not count.

18.18. Match Run Outs

How many run outs will there be in the match? Same conditions. Run outs in a super over do not count.

18.19. Match Wickets

How many wickets will fall in the match? Same conditions. Retired hurt does not count as a dismissal. Wickets in a super over do not count.

18.20. Match Ducks

How many ducks will be scored in total in the match? Same conditions. A duck is classed as someone being dismissed for zero runs. Retired hurt does not count as a dismissal. Ducks in a super over do not count.

18.21. Match Milestones

How many of the specified milestone (50/100) will be scored in total in the match? Determined by how many individual innings of 50+ or 100+ are scored in the match. A score of over 100 counts as both a 50 and a 100. 80% scheduled-overs rule applies in limited overs matches.

18.22. Maximum Over in Match

How many runs will be scored in the highest scoring over of the match? 80% scheduled-overs rule for limited overs; 200-over rule for drawn First Class. All runs, including extras, count towards settlement. Super overs do not count. For The Hundred, an over consists of 5 legal deliveries, so a full innings is made up of 20 overs; all other rules remain the same as other limited overs formats.

18.23. Match Top Batter

Which batter will score the most runs in the match? Determined by the batter with the highest individual score. In limited overs matches, bets are void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors. Top batter bets for First Class matches apply only to the first innings of each team and will be void if fewer than 200 overs have been bowled, unless settlement has already been determined. If a player was named at the toss but later removed as a concussion sub, that player will still be counted, as will the replacement. If a batter does not bat but was named in the starting XI, bets stand. If a batter is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute scores the highest individual score; a new market with updated selections may be offered. When two or more players score the same number of runs, dead-heat rules apply. Runs scored in a super over do not count.

18.24. Match Top Bowler

Which bowler will take the most wickets in the match? Determined by the bowler with the most wickets. Same 50%-overs and First Class conditions as Match Top Batter. Concussion-sub rule as above. If a bowler does not bowl but was named in the starting XI, bets stand. If a substitute not named in the starting XI takes the most wickets, bets on the market will be void. If two or more bowlers have taken the same number of wickets, the bowler with the fewest runs conceded wins; if also equal, dead-heat rules apply. Wickets taken in a super over do not count. If no bowlers take a wicket in an innings, all bets will be void.

18.25. Team of Top Batter

Which team will contain the top batter in the match? Same rules as Match Top Batter, with dead-heat rules applying if the runs scored by the top batter on both teams are the same. If settlement is already determined when a match is curtailed, bets stand.

18.26. Team of Top Bowler

Which team will contain the top bowler in the match? Same rules as Match Top Bowler, with dead-heat rules applying if the wickets taken by the top bowler on both teams are the same. If settlement is already determined when a match is curtailed, bets stand.

18.27. Player of the Match

Who will be named player of the match? Settled on the officially declared player of the match. Dead-heat rules apply. If no player of the match is officially declared, all bets will be void. All players who played in the match will be settled, including substitutes. If a player does not play, bets will be void.

18.28. First Innings Lead

What will be the run deficit between first innings in a First Class match? Both first innings must be completed. Dead-heat rules apply in the case of a tie. In drawn First Class matches, bets are void if fewer than 200 overs have been bowled, unless settlement has already been determined.

18.29. Fifty/Hundred in Match

Will there be a fifty/hundred scored in the match? Any score of 50 and above counts as a fifty; similar for hundred. 80% scheduled-overs rule for limited overs; 200-over rule for drawn First Class.

18.30. Fifty/Hundred in First Innings

Will there be a fifty/hundred scored in the first innings of the match? Any score of 50+ counts as a fifty; similar for hundred. In limited overs matches, the 80% rule applies to the first innings. In drawn First Class matches, the innings must be completed, or over 200 overs, unless settlement has already been determined. In First Class matches this market refers to just the first innings of the match, not both teams' first innings.

18.31. Highest Individual Score

What will be the highest score by a batter in the match? 80% scheduled-overs rule for limited overs; 200-over rule for drawn First Class. Dead-heat rules apply.

Delivery Markets

18.32. Runs off Delivery

How many runs will be scored off the specified delivery? The result is determined by the number of runs added to the team total off the specified delivery. For settlement purposes, all illegal balls count as deliveries: if an over starts with a wide, the first delivery is settled as 1 and, although no legal ball has been bowled, the next ball is deemed delivery 2 for that over. If a delivery leads to a free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not, are included (e.g., a wide with three extra runs taken equates to 4 runs in total). For The Hundred, an over consists of 5 legal deliveries (a full innings is 20 overs): with no illegal deliveries, the 5th ball bowled is "X runs off 5th delivery, 1st over" and the 6th ball is "X runs off 1st delivery, 2nd over"; with an illegal delivery among the first five, the 6th ball is "X runs off 6th delivery, 1st over". All other rules remain the same as other formats.

Over Markets

18.33. Runs in Over

How many runs will be scored in the specified over? The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, that over is deemed complete unless the innings is ended due to external factors (including bad weather), in which case all bets are void unless settlement has already been determined. If the over does not commence for any reason, all bets are void. Extras and penalty runs in the particular over count towards settlement, unless penalty runs cause the innings or match to end before a ball is bowled in the over, in which case that over will be void. If a run out occurs in the bowler's run up to end the game and no deliveries have been completed in that over, bets are void. The Hundred: 5-legal-delivery overs, 20 overs per innings; all other rules the same.

18.34. Boundary in Over

Will there be a boundary scored in the specified over? As for "Runs in Over". Only boundaries scored from the bat (off any delivery — legal or not) count as a boundary; overthrows, all-run fours and extras do not.

18.35. Wicket in Over

Will a wicket fall in the specified over? As for "Runs in Over". Any wicket counts, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.

18.36. Over Odd/Even

Will the number of runs scored in the specified over be odd or even? As for "Runs in Over". Zero is deemed an even number.

Group Markets

18.37. Runs in Groups of Overs

How many runs will be scored in the specified number of overs? If the specified number of overs are not complete, the bet is void unless the team is all out, declares, reaches their target or settlement has already been determined. Extras and penalty runs in the particular group of overs count towards settlement of that group. In limited overs matches, bets are void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement was already determined before the reduction. The Hundred: 5-legal-delivery overs, 20 overs per innings.

18.38. Wickets in Groups of Overs

How many wickets will fall in the specified number of overs? Same completion and 80% reduction conditions as above. If a batter is timed out or retired out, the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal. The Hundred: 5-legal-delivery overs, 20 overs per innings.

18.39. Runs in Session

How many runs will be scored in the specified session? Determined by the total number of runs scored in the specified session, regardless of which team scored them. If fewer than 20 overs are bowled in a session, bets are void unless settlement has already been determined.

Innings Markets

18.40. Innings Runs

How many runs will a team score in a specified innings? In limited overs matches, bets are void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, unless settlement has already been determined. Bets placed on a future innings remain valid regardless of runs scored in any current or previous innings. In drawn First Class matches, bets are void if fewer than 200 overs have been bowled, unless settlement has already been determined; bets are also void in drawn first class matches if less than 60 overs have been bowled in an incomplete innings, unless settlement has already been determined. If a team declares, that innings is considered complete for settlement purposes.

18.41. Innings Wickets

How many wickets will the batting team lose in the current innings? Same 80% and 200-over conditions. Retired hurt does not count as a dismissal. If a team declares, that innings is considered complete for settlement purposes.

18.42. Innings Fours

How many fours will the batting team hit in their current innings? Same rules as Most Fours.

18.43. Innings Sixes

How many sixes will the batting team hit in their current innings? Same rules as Most Sixes.

18.44. Innings Extras

How many extras will be added to the named team's batting innings? Same rules as Most Extras.

18.45. Innings Wides Conceded

How many wides will be bowled by the named bowling team? Same rules as Match Wides.

18.46. Innings Ducks

How many ducks will be scored in the named team's batting innings? Same rules as Match Ducks.

18.47. Innings Run Outs

How many run outs will be conceded in the innings? Same rules as Most Run Outs Conceded.

18.48. Maximum Over in Innings

How many runs will be scored off the highest scoring over of the current innings? Same rules as Maximum Over in Match.

18.49. Innings Runs, Odd or Even?

Will the total innings runs be odd or even? If the innings is abandoned, forfeited or there is no official result, all bets will be void.

18.50. Innings to Finish with a Boundary

Will the last ball of the innings be a boundary? Only boundaries scored from the bat (off any delivery — legal or not) count; overthrows, all-run fours and extras do not. In limited overs matches, bets are void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors. If the match is abandoned or there is no official result, all bets are void.

18.51. Top Batter in Innings

Which batter will score the most runs for the named team? Determined by the batter with the highest individual score in a team's innings. In limited overs matches, bets are void if it has not been possible to complete at least 50% of the overs scheduled at the time the bet was placed due to external factors. Pre-match top batter bets for First Class matches apply only to the first innings of each team and are void if fewer than 200 overs have been bowled, unless settlement has already been determined. Concussion-sub, starting-XI and in-play substitution rules as for Match Top Batter. When two or more players score the same number of runs in the innings, dead-heat rules apply. Runs scored in a super over do not count.

18.52. Top Bowler in Innings

Which bowler will take the most wickets for the named team? Determined by the bowler with the highest individual number of wickets in an individual innings. Same 50%-overs and First Class conditions as above. Concussion-sub, starting-XI and in-play substitution rules as for Match Top Bowler. If two or more bowlers have the same number of wickets, the one with the fewest runs conceded wins; if also equal, dead-heat rules apply. Wickets taken in a super over do not count. If no bowlers take a wicket in an innings, all bets are void.

18.53. Last Player Standing

Which batter will be not out upon completion of the innings? If two or more batters are not out upon completion of the innings, the winner for settlement purposes is the last batter to face a delivery (legal or not). Players are not deemed not out if they were no longer at the crease having retired hurt or did not bat. If more than 11 players bat, the market will be void. In limited overs matches, bets are void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors. All players who played in the innings will be settled, including substitutes.

18.54. Most Economical Bowler

Which bowler will concede the fewest runs per over in the innings? Determined by the bowler with the lowest number of runs conceded per over while bowling in an individual innings. To match the scorecard, wides and no-balls do count, though byes, leg byes and penalty runs do not. If a bowler does not bowl but was named in the starting XI, bets stand. Pre-match bets for First Class matches apply only to the first innings of each team and are void if fewer than 200 overs have been bowled, unless settlement has already been determined. Concussion-sub rule applies. If two or more bowlers have exactly the same runs per over, dead-heat rules apply. Runs conceded in a super over do not count.

Player Markets

18.55. Batter Runs

How many runs will the named batter score? If the batter finishes the innings not out, their score is the final result. If a batter does not bat, the bet is void. If a batter retires hurt but returns later, the total runs scored by that batter in the innings counts; if the batter does not return, the final result is as it stood when the batter retired. In limited overs matches, bets are void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has been determined or goes on to be determined. The result is considered determined if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets are void if fewer than 200 overs are bowled, unless settlement has already been determined. For pre-match bets, only the batter's first innings counts. Runs scored in a super over do not count.

18.56. Combined Batsman Runs

How many total runs will the named batters score? As "Batter Runs"; if any of the named batters do not bat, the bet is void, unless settlement has already been determined or goes on to be determined.

18.57. Batter Fours

How many fours will the named batter hit? Same structure as "Batter Runs" (not out → final tally; no bat → void; retired-hurt return rules; 80% and 200-over conditions; result determined if the line is passed or the batter is dismissed). Only fours scored from the bat (off any delivery — legal or not) count; overthrows, all-run fours and extras do not. For pre-match bets, only the batter's first innings counts. Fours scored in a super over do not count.

18.58. Batter Sixes

How many sixes will the named batter hit? Same structure as "Batter Fours". Only sixes scored from the bat (off any delivery — legal or not) count; overthrows and extras do not. For pre-match bets, only the batter's first innings counts. Sixes scored in a super over do not count.

18.59. Batter Milestones

Will the named batter reach the specified milestone? As "Batter Runs".

18.60. Batter Deliveries Faced

How many deliveries will the named batter face? To match the scorecard: wides do not count, but no-balls do. Retired-hurt return rules as above; 80% and 200-over conditions apply; result determined if the line is passed or the batter is dismissed. For pre-match bets, only the batter's first innings counts. Deliveries faced in a super over do not count.

18.61. Batter Method of Dismissal

How will the named batter be out? If the specified batter is not out, all bets are void. If the specified batter retires and does not return to bat later, all bets are void; if the batter does return and is out, bets stand. Caught and bowled is included in fielder catch.

18.62. Bowler Wickets

How many wickets will the named bowler take? If a bowler does not bowl, bets are void. In limited overs matches, bets are void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, unless settlement has been determined (the result is considered determined if the line at which the bet was placed is passed). In drawn First Class matches, bets are void if fewer than 200 overs have been bowled, unless the player's bowling innings is complete. For pre-match bets, only the bowler's first innings counts. Wickets in a super over do not count.

18.63. Bowler Runs Conceded

How many runs will the named bowler concede? To match the scorecard: wides and no-balls count, byes, leg byes and penalty runs do not. If a bowler does not bowl, bets are void. 80% and 200-over conditions apply; result considered determined if the line is passed. For pre-match bets, only the bowler's first innings counts. Runs conceded in a super over do not count.

18.64. Named Player Performance

How many points will the named player score in the player performance scoring system? Points: 1 point per run scored, 20 points per wicket taken, 10 points per catch taken, 25 points per stumping. If the player does not bat or bowl but is in the starting eleven, all bets will still be settled. If the player is not in the starting eleven, bets are void. 80% scheduled-overs rule applies; result considered determined if the line is passed. In drawn First Class matches, bets are void if fewer than 200 overs have been bowled, unless both first innings have been completed. In First Class games, only first innings points count. Points scored in a super over do not count.

18.65. Batter Matchbet

Which of the named players will score the most runs? 80% and 200-over conditions apply. Both players must be named in the starting XI or appear as a substitute; if either does not then subsequently bat, all bets are still settled. Runs scored in a super over do not count.

18.66. Bowler Matchbet

Which of the named players will take the most wickets? 80% and 200-over conditions apply. Both players must be named in the starting XI or appear as a substitute; if either does not then subsequently bowl, all bets are still settled. Wickets taken in a super over do not count.

18.67. All-Rounder Matchbet

Which of the named players will score the most points in the player performance scoring system? Points as in 18.64. 80% and 200-over conditions apply. Both players must be named in the starting XI or appear as a substitute; if either does not subsequently bat or bowl, all bets are still settled. Points scored in a super over do not count.

18.68. Keeper Matchbet

Which of the named wicket keepers will score more points in the player performance scoring system? Points as above. 80% and 200-over conditions apply. Both named players must start the match as a wicket keeper or appear as a substitute; if their playing role changes for any reason, all bets will still be settled in accordance with the scoring system above. Points scored in a super over do not count.

Partnership Markets

18.69. Fall of Next Wicket

How many runs will the batting team have scored when the next wicket falls? If the partnership is ended by the end of an innings, bets settle at the final score. A batter retiring hurt does not count as a wicket. 80% scheduled-overs rule applies unless settlement has already been determined or goes on to be determined (result considered determined if the line is passed, or the wicket in question falls). 200-over rule for drawn First Class matches.

18.70. Next Player Out

Which batter will be the next to be dismissed? If either batter retires hurt or the batters at the crease are different from those quoted, bets placed on both batters are void. If no more wickets fall, all bets are void.

18.71. Method of Next Wicket Dismissal

How will the next batter be out? Determined by the dismissal method of the next wicket that falls. A batter retiring hurt does not count as a wicket. If a batter is retired out, all bets are void. If the specified wicket does not fall, all bets are void. Caught and bowled is included in fielder catch.

18.72. Race to 'X' Runs

Which batter will reach the specified number of runs first? All bets stand, regardless of any curtailment. If neither batter reaches the specified number of runs, the markets will be settled as 'Neither'.

18.73. Next Boundary Four or Six

Will the next boundary be a four or a six? If there are no more boundaries in the innings, bets are void. Only boundaries scored from the bat (off any delivery — legal or not) count; overthrows, all-run fours and extras do not. In limited overs matches, bets are void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement was already determined before the reduction. 200-over rule for drawn First Class matches. Boundaries scored in a super over do not count.

18.74. Winning Over

In which over of the named team's innings will the match be completed? All bets are void if there is no official result. In limited overs matches, all bets are void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.

One-Sided Markets

18.75. Both Teams to Score 'X' Runs

Will both teams score the specified number of runs? In line with Innings Runs rules, each innings will be judged complete if at least 80% of the overs scheduled to have been bowled at the time the bet was placed have been bowled, and the market settled accordingly. In drawn First Class matches, bets are void if fewer than 100 overs have been bowled in either team's first innings, unless settlement has already been determined. Only runs scored in the first innings count. If a team declares, that innings is considered complete for settlement purposes.

18.76. Either Batter Method of Dismissal

Will either of the named batters be dismissed in the specified method? All bets will settle, regardless of whether either batter remains not out, or retired hurt, at the end of the innings.

18.77. Both Batters Method of Dismissal

Will both of the named batters be dismissed in the specified method? As "Either Batter Method of Dismissal".

18.78. Runs off Consecutive Deliveries

How many runs will be scored off each of the specified deliveries? As "Runs off Delivery", except the specified number of runs must be scored off both named deliveries.

18.79. Wicket off Delivery

Will a wicket fall on the specified delivery? The specified delivery must be completed for bets to stand. Any wicket counts, including run outs. A batter retiring hurt does not count as a wicket. If a batter is timed out or retired out, the wicket is deemed to have taken place on the previous ball.

18.80. Both Batters to Score 'X' Runs in Over

Will both batters score the specified number of runs in the over? The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, that over is deemed complete unless ended due to external factors, in which case all bets are void unless settlement has already been determined. If the over does not commence for any reason, all bets are void. Runs must be scored off the bat to count. Bets settle regardless of whether either of the specified batters is dismissed or retires hurt before the over commences.

18.81. Both Batters to Score a Boundary in Over

Will both batters score a boundary in the over? As "Both Batters to Score 'X' Runs in Over". Both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery — legal or not) count; overthrows, all-run fours and extras do not.

18.82. Both a Four and a Six to be Scored in an Over

Will both a four and a six be scored in the over? Same over-completion conditions as above. Only fours or sixes scored from the bat (off any delivery — legal or not) count; overthrows, all-run fours and extras do not.

18.83. Batter and Bowler Combo Milestones

Will the named batter and the named bowler reach their specified milestones? For the batter — same as "Batter Runs"; in first class games, only first-innings runs count. For the bowler — if a bowler does not bowl, they are deemed to have taken 0 wickets. 80% rule for the relevant innings in limited overs; 200-over rule for drawn First Class unless the player's bowling innings is complete. The result is considered determined if the lines at which the bet was placed are passed. In First Class games, only first innings wickets and runs count. Wickets and runs scored in a super over do not count.

18.84. Batters Combo Milestones

Will both batters reach their specified milestones? Same as "Combined Batter Runs".

Notes for All Markets

18.85. Players sent off/retired out: a player being sent off is viewed as retired out, so will be settled as a wicket.

18.86. Concussion/tactical substitutions: when a player leaves the field as a substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a substitute, for settlement purposes both they and the player replaced will be looked upon as having played a full part in the match.

18.87. Penalty runs after the conclusion of an innings: penalty runs added to a team's total after the start of the other team's innings will not count towards settlement of markets in the previous innings.

18.88. The Hundred: for The Hundred, an over consists of 5 legal deliveries, so a full innings is made up of 20 overs. All other rules remain the same as other limited overs formats.

18.89. Incorrectly created matches: if a match is created in the wrong format (i.e., T20 instead of List A), bets will be void and a new match will be created.

19. Squash

19.1. If a set ends before the Xth point is reached, the market "Who scores [Xth] point in set [Y]" is considered void (cancelled).

19.2. If markets remain open with an incorrect score which has a significant impact on the odds (the scope of impact being determined by the sportsbook acting reasonably), the sportsbook reserves the right to void respective bets.

19.3. If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.

19.4. If a player retires, forfeits the match or is disqualified, all undecided markets shall be voided.

19.5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

19.6. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

20. Aussie Rules Football

20.1. All markets exclude overtime unless expressly stated otherwise.

20.2. Regular 80 Minutes: markets are based on the result at the end of a scheduled 80 minutes of play unless expressly stated otherwise. This includes any added injury or stoppage time but does not include extra-time.

20.3. If odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets.

20.4. If the team names or category are displayed incorrectly, the sportsbook reserves the right to void respective bets.

21. Boxing

21.1. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

21.2. In the event of a fight being declared a "No Contest", all bets will be void.

21.3. Should the scheduled number of rounds be changed before the fight, then all "Total Rounds", "Round Betting" and "Method of Victory" bets will be void.

21.4. Boxing Markets Rules

21.4.1. Winner (To Win the Fight): predict which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered, all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).

21.4.2. 1x2 (Fight Result): predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw, then Draw will be the winning selection.

21.4.3. Total Rounds (Over/Under): betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated, 1 minute 30 seconds of the respective round defines the half to determine under or over. Thus, 9.5 rounds would be one minute and thirty seconds of the 10th round. If the fight ends at exactly 1 minute 30 seconds of the 10th round, the result would be over 9.5 rounds.

21.4.4. Winner & Exact Round: predict the round in which the selection will win the fight. Betting on winner and exact round is for a fighter to win by KO (knockout), TKO (technical knockout) or disqualification during that round. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a technical decision before the end of the fight, all bets will be settled as a win by decision and round bets will be deemed losers.

21.4.5. Winning Method: predicts the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as knockout/technical knockout.

21.4.6. Any Fighter to Win Inside the Distance: predicts if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will be deemed NOT to have gone the distance.

22. MMA

22.1. All markets are settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.

22.2. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

22.3. Should there be a withdrawal or a substitution of one of the fighters concerned, bets will be void.

22.4. In the event of a fight being declared a "No Contest", all bets will be void.

22.5. Should the scheduled number of rounds be changed before the fight, then all "Total Rounds", "Winner and exact rounds" and "Winning Method" bets will be made void.

22.6. MMA Markets Rules

22.6.1. Winner (To Win the Fight): predicts which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered, all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).

22.6.2. 1x2 (Fight Result): predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw, then Draw will be the winning selection.

22.6.3. Total (Over/Under): betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated, 2 minutes 30 seconds of the respective round defines the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round, the result would be over 2.5 rounds.

22.6.4. Winning Method: predicts the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout.

For the purposes of the Winning Method market, a KO (knockout) includes the following:

  • referee stoppage due to strikes while either fighter is, or both fighters are, standing;
  • referee stoppage due to strikes while either fighter is, or both fighters are, on the canvas;
  • stoppage by doctor;
  • stoppage by a fighter's corner/team;
  • a fighter retires due to injury;
  • a win by disqualification.

For the purposes of the Winning Method market, a submission includes the following:

  • referee stoppage due to tap-out;
  • referee stoppage due to technical submission;
  • a fighter's verbal submission (including a verbal submission made due to strikes).

22.6.5. Winner & Exact Round: this market predicts the specific round in which a fighter wins the bout.

  • Winning Conditions: for a bet on a specific round to be settled as a win, the selected fighter must win by Knockout (KO), Technical Knockout (TKO), Disqualification (DQ), or Submission during that round.
  • Failure to Answer the Bell: if a fighter fails to answer the bell for the next round, the opponent shall be deemed to have won the contest in the previous round.
  • Decisions and Technical Decisions: in the event of a Technical Decision (stoppage before the end of the fight where the winner is determined by judges' scorecards) or a Decision at the end of the full scheduled distance, all bets on specific rounds will be settled as lost.
  • Clarification: for settlement purposes, a Technical Decision is treated as a victory on points (scorecards). Since it is not a finish (stoppage) within the round, it does not count as a victory in any specific round, regardless of when the fight was stopped.
23. Golf

23.1. A player is deemed to have played in a tournament or a specific round once they have teed off. If a player withdraws, retires, or is disqualified after having teed off, bets will stand.

23.2. In tournaments affected by bad weather or other similar reasons, bets will be resulted on the official result regardless of the number of rounds played.

23.3. If the tournament is abandoned, any bets placed after the last completed round will be void.

23.4. If a golf round is abandoned, all undecided markets will be void.

23.5. Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

23.6. In case of any delay (rain, darkness…) all undecided markets remain unsettled and trading will continue as soon as the round/tournament continues.

23.7. In the event of any non-runners, 2-ball and 3-ball bets will be void.

23.8. Golf Markets Rules

23.8.1. "2 Balls": predicts which player will shoot the lowest score in the listed round. If both players retire at the same hole, the market will be void. The market will be void if both competitors achieve the same score for the affected round. A player can be considered a runner if he tees off on his first scheduled hole.

23.8.2. "3 Balls": predicts which player will shoot the lowest score in the listed round. Dead-heat rules apply.

23.8.3. "Outright Winner": all outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Where a tournament is reduced from the scheduled number of holes for any reason (e.g., bad weather conditions), outright bets (except "First round leader" bets) placed prior to the final completed round will be settled on the player awarded the trophy.

23.8.4. "Group Betting (Top XY)": the winner is the player achieving the highest placing at the end of the tournament. Dead-heat rules apply except where the winner is determined by a playoff. Special case: if group betting is offered and only one competitor starts, bets related to the respective group betting will be void.

23.8.5. "Finishing Position of a Named Player": in the event of a tie for a finishing position, the tied position will count. For example, a tie with 4 other players for 7th place will count as a finishing position of 7th.

23.8.6. "End of Round Leader" (e.g., First round – Winner): settlement is based on the tournament score at the end of the specified round. Dead-heat rules apply.

23.8.7. "Tournament Top 4/Top 5/Top 6/Top 10/Top 20 Finish": dead-heat rules apply.

23.8.8. "To Win/Not to Win a Major": the 4 majors are the US Open, US Masters, USPGA and the British Open.

23.8.9. "Competitor markets": if the affected competitor retires, all undecided competitor markets will be void.

23.8.10. "Total markets": if a player which is listed in the group retires, all undecided total markets will be void.

23.8.11. "Hole" & "Hole a to b" markets: if a player which is listed in the group retires, all related and undecided "hole" and "hole a to b" markets will be void.

23.8.12. "Winner": settled with the official winner of the entire tournament (including extra holes). Bets on all listed players will stand once they have teed off.

23.8.13. "Winner of group": the winner is the player with the lowest score of a certain group of players after the tournament is over. Only players that are part of the market belong to that group. If two or more players inside that group are tied for the lowest tournament score out of that group, dead-heat settlement applies.

23.8.14. "End of round X – leader": if two or more players are tied for the lead after a round, dead-heat settlement applies. If a player does not hit a single shot in a tournament, he will be voided for all End-of-round-leader markets. If a player withdraws from the tournament, he will be voided for all End-of-round-leader markets, as long as he has not played a shot in the respective round.

24. Motorcycle Racing

24.1. If a specific event is postponed or abandoned, bets remain valid provided that the event is completed within 72 hours.

25. Athletics

25.1. If a specific event is postponed or abandoned, bets remain valid provided that the event is completed within 72 hours.

26. Winter Sports

26.1. If a specific event is postponed or abandoned, bets remain valid provided that the event is completed within 72 hours.

27. Formula 1

27.1. General Formula 1 Betting Rules

27.1.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.

27.1.2. Events being shortened due to weather conditions or other circumstances, but deemed official by the governing association, will be settled accordingly as long as full points are awarded.

27.1.3. If a race is postponed to another day (to be determined within the UTC time zone), all markets shall be considered void.

27.1.4. Unless otherwise stated in the market rules, the dead-heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.

27.1.5. If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.

27.1.6. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

27.2. Team Market Rules

27.2.1. "Winner (team)", "Top X (team)" and "Head2head (team)" are settled with the team which has the best ranked car in the final result.

27.2.2. "1st to retire (teams)" is settled with the team which retired one car first. N.B. specific retirement market rules are considered valid for this market.

27.2.3. "1st pit stop (teams)" is settled with the team whose car entered the pit-lane first. N.B. specific pit stop market rules are considered valid for this market.

27.2.4. Team total overtakings is settled based on the accumulated number of overtakings of both cars in the specified team. N.B. specific overtakings market rules are considered valid for this market.

27.3. Markets for Fastest Lap

27.3.1. The driver who achieved the fastest lap in the specified lap, cluster of laps or race is considered the winner.

27.3.2. The lap time in milliseconds is valid for settlement purposes.

27.4. Head2head Markets & Winner of Group Rules

27.4.1. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

27.4.2. Markets will be considered void if one of the drivers retires in or before the formation lap.

27.5. Markets for Overtakings

27.5.1. An overtaking needs to be maintained until the end of the lap in order to be considered for settlement purposes.

27.5.2. Overtakings during the first lap are not considered for settlement purposes.

27.5.3. Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes.

27.5.4. Overtakings of a car in the lap of its retirement are not considered for settlement purposes.

27.5.5. Lapping and unlapping is not considered as overtaking.

27.6. Markets for Retirements

27.6.1. A car is considered as retired for settlement purposes if it does not pass the finish line when the session is considered completed, unless the car/driver is disqualified.

27.6.2. If more than 1 competitor retires in the same lap where the first retirement happened, the dead-heat rule will be applied.

27.6.3. If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.

27.7. Markets for Pit Stops

27.7.1. The car which enters the pit-lane first will be considered the winner of this market.

27.7.2. If a car enters the pit lane and retires, it will still be considered as a pit stop for settlement purposes.

27.8. Total Finishers Market Rules

27.8.1. A driver is only considered a finisher for settlement purposes if he passes the finish line when the session is considered as ended.

28. Chess

28.1. General Notes

  1. All bets refer to a single game as described in the offering unless stated otherwise.
  2. If the game is not completed (e.g., forfeited or aborted), all related markets will be void unless their outcome was already determined.
  3. Each move is counted when White makes a move (if White has made 10 moves, the game is considered to have 10 moves), unless specified otherwise in the market description.
  4. All moves and events are based on the official game protocol.

28.2. Markets

28.2.1. Will there be a checkmate? Bet settles as Won if the game ends in checkmate. Bet settles as Lost if the game ends by draw, resignation, timeout, or stalemate without checkmate.

28.2.2. Total number of castlings: settled based on the total number of all castlings by both players (0, 1 or 2). Both kingside and queenside castlings are included.

28.2.3. First move: the Customer has to predict correctly which move will be played first in the game (e.g., e4, d4).

28.2.4. First piece to move: settled based on the piece type (Pawn or Knight) that moves first by either player in the respective game.

28.2.5. First captured piece: settled based on the piece (Pawn, Knight, Bishop, Rook or Queen) first to be captured during the respective game.

28.2.6. Will there be a pawn promotion? Bet settles as Won if any pawn is promoted during the game. Promotion of a pawn by either player counts.

28.2.7. Will there be an en passant? Bet settles as Won if an en passant capture occurs during the game. En passant is a special pawn capture that can only happen immediately after an opponent's pawn moves two squares forward from its starting position, landing beside your pawn on the same rank (row) but on an adjacent file (column); your pawn can then capture it as if it had moved only one square forward.

28.2.8. Will there be a stalemate? Settles as Won only if the game officially ends in a stalemate. Stalemate is a situation where the player whose turn it is to move has no legal moves available, but their king is not in check.

28.2.9. Who will have more pieces at the end? Settled based on the biggest number of remaining pieces (including pawns) for a player at the end of the game. Settled as Draw if the number of remaining pieces for each player is equal.

28.2.10. Final number of pieces: settled based on the total number of all pieces left on the board at the end of the game (both players counted together), including pawns.

28.2.11. Number of checks: settled based on the total number of times a player gives a check throughout the game.

28.2.12. Total moves: settled based on the total number of moves until the end of the game.

28.2.13. Checkmate before move {X}: settles as Won if checkmate occurs before the specified move number. Each move is counted when White makes a move.

28.2.14. Game will end before move {X}: settles as Won if the game-ending result (checkmate, resignation, draw) happens before move X. Each move is counted when White makes a move.

28.2.15. First to check: settles as Won if the Customer predicts which player will give the first check (White or Black).

28.2.16. Who will finish higher in the final standings? Settled based on the final standings of the particular tournament — the winner is the player who finishes in the higher position on the official leaderboard. In case of equal points, the official tiebreaks (e.g., Chess.com) will be used to determine the outcome. If official tiebreaks are not applied (e.g., the players agree to share positions without a tiebreak), or if the official website does not publish a ranked list (e.g., "1st–2nd place: both players"), the bets will be deemed void. If a player does not start the tournament (plays 0 games), all related bets shall be voided.

28.2.17. Who will win more games with White? Settled based on who gets more wins while playing with White. If both players have the same number of White wins, the outcome is Draw (X). If a player doesn't play any games with White, bets on that player shall be voided.

28.2.18. Who will win more games with Black? Settled based on who gets more wins while playing with Black. If both players have the same number of Black wins, the outcome is Draw (X). If a player doesn't play any games with Black, bets on that player shall be voided.

28.2.19. Total number of wins combined: settled based on the total number of wins by both players combined in the respective tournament as determined in the market description. Only wins shall be counted. Example: Player A = 7 wins, Player B = 6 wins → Total = 13.

28.2.20. Player Total Wins: settled based on the total number of wins by the player, regardless of the colour of pieces. If the player does not start the tournament, the bets shall be voided.

28.2.21. Player Total Wins with White: settled based on wins achieved by the particular player playing only with White. If the player doesn't play any games with White pieces, the bets shall be voided.

28.2.22. Player Total Wins with Black: settled based on wins achieved by the particular player playing only with Black pieces. If the player doesn't play any games with Black pieces, the bets shall be voided.

28.2.23. Player Total Points: points are counted on all games played including technical results (e.g., forfeit/technical wins or losses) as follows: Win (including forfeit win) = 1 point; Draw = 0.5 point; Loss (including forfeit loss) = 0 points. If the respective player withdraws mid-tournament, only completed games count.

28.2.24. Player To Start 3-0: settles as Won if the player wins the first 3 (three) consecutive games of the respective tournament, including any forfeit (technical) wins. If the player loses or draws any of the first 3 consecutive games, the bet is settled as Lost. If the player doesn't start the event, the bets shall be voided.

III. Esports Special Rules
Definitions & Interpretations
Tournament Organizer
The individual, entity, or consortium of entities responsible for the planning, coordination, management, and execution of an esports tournament or competition. The Tournament Organizer holds authority over the event's rules, schedule, gathering results, competitive format, participant eligibility, venue or platform logistics, enforcement of discipline, and the operation of tournament infrastructure, whether conducted online, offline, or in a hybrid format.
Map or Game
One discrete playable segment of a match, as defined by the respective tournament rules for that title.
Round
A sub-unit of a map or game as per tournament rules.
Match
The full contest as defined by the tournament rules.
Key Event / Significant Event
Any in-game action or occurrence that meaningfully changes the competitive status, position, or probability of match outcome, including but not limited to kills, deaths, objective captures, structure destruction, round wins, power spikes, map or side changes, and any other action that materially affects the likely result of the match.
Game Crash
An unintended termination, shutdown, or failure of the game software or underlying system during an active match, resulting in the inability of one or more players to continue normal gameplay, loss of game state information, or interruption of match integrity. A Game Crash includes any event in which the game application freezes, forcibly closes, disconnects a player unexpectedly, or otherwise ceases to function in accordance with expected gameplay.
Restart
A situation where a round is reset before it has been completed and played again from the beginning, usually due to technical issues such as player disconnection, hardware malfunction, or administrative error. The match score remains unchanged, and the restarted round is treated as a continuation of normal gameplay once resumed.
Replay
A situation where a match, map, game, or round is played again in full, as decided by the Tournament Organizer, due to technical issues, rule violations, or other circumstances that prevent the original result from being upheld. A replay differs from a restart in that it involves repeating the entire segment of play (e.g., full map or match) rather than resuming or reloading an ongoing round. In case of a replay, the annulled-period rule is applied.
Integrity Violation
Any act or omission that intentionally or negligently compromises the fairness, legitimacy, or integrity of an esports competition. Such violations include, but are not limited to: cheating through the use of unauthorized software, hardware, or other methods that provide an unfair advantage; intentional exploitation of in-game bugs or mechanics not permitted by official game rules (bug abuse); match-fixing or manipulation of results, including deliberate loss of a match for financial or other external gain; use of prohibited substances affecting player performance; any other form of misconduct or fraudulent behavior intended to distort fair competition.

The following do not constitute an Integrity Violation: situations where a team deliberately concedes or withdraws from a match for legitimate logistical or scheduling reasons (e.g., to participate in another event or avoid time conflicts), provided such actions are not associated with financial gain, manipulation, or deceitful intent.

If a team or player is disqualified from a tournament for other reasons (e.g., behavioral or rule violations) and conclusive evidence of integrity-related misconduct is established, the Sportsbook shall treat the case as an Integrity Violation and the Integrity Violation rule shall apply. Integrity-related violations are distinct from technical or operational issues (e.g., server outages, broadcast failures, or player accidents), which are governed separately under the broadcast-verification and Technical Loss rules.
Technical Loss (Tech Loss / Disqualification)
A situation where the Tournament Organizer awards a loss to a team for reasons unrelated to Integrity Violation, such as no-show, rule violation, technical malfunctions, inappropriate behavior, or external circumstances beyond the player's or team's control. For the purposes of these Rules, the terms "retires", "forfeits", "withdraws", "walkover" or any similar designations shall be considered equivalent to a Technical Loss, where a player or team ceases participation in a match or tournament before its natural conclusion and the organizer officially records the result as a loss for the affected team and a win for the opposing team.

Verified external or technical circumstances that may lead to a Technical Loss include, but are not limited to: critical server or platform outages confirmed by the game publisher or Tournament Organizer; loss or corruption of official match data or broadcast feed preventing verification of outcomes; administrative cancellations or postponements officially declared by the Tournament Organizer; force majeure events such as power failures, natural disasters, or comparable disruptions. If the organizer uses a different term or provides no explicit clarification, the Technical Loss rule will apply.
1. General Rules Applicable to Esports; Conflict of Rules

1.1. These Esports Betting Rules supplement the General Sportsbook Rules. Where not specifically addressed below, the provisions of the General Sportsbook Rules apply in full. In the event of any conflict, these Esports Rules shall prevail only where expressly stated.

1.2. In case of any contradictions: game-specific rules take precedence over the esports general rules, which take precedence over the general sportsbook rules. Where the game-specific rules do not address a particular situation, the esports general rules shall apply; otherwise, the general sportsbook rules shall apply.

Data sources: all eSports markets and settlement determinations offered by the Sportsbook are based exclusively on the official in-game scoring system, in-game logs or algorithms, publicly recognized game data sources, and tournament statistics as confirmed by the Tournament Organizer or game developer. All markets will be settled strictly according to the final scores and results recorded by these official sources. No adjustments will be made for events not counted or not recognized by the official in-game system. Unless otherwise specified, the following primary sources shall apply for verification and settlement of in-game events, roles, characters, and other relevant information:

GamePrimary Sources
Dota 2Dota 2, DOTABUFF, DLTV, cyberscore.live
Counter-Strike 2 (CS2)HLTV.org
League of Legendsgol.gg
ValorantVLR.gg
OverwatchOverwatch / Blizzard official match data
Call of Duty / WarzoneCall of Duty / Activision official event statistics
All esports (general)Liquipedia

If a game or tournament is not listed above, or if the official data source is unavailable, the Sportsbook will rely on the match results, statistics, or confirmations provided by the Tournament Organizer, official broadcast, or governing body, which shall serve as the sole authoritative source.

1.3. All information displayed for eSports matches, including but not limited to match start dates and times, player/team/tournament names, participants, format, map, or tournament stage, is provided for informational purposes only. Minor typographical errors or display inconsistencies that do not affect the actual identity of the event, participants, or tournament (e.g., spelling or formatting errors) shall not impact bet validity, and bets on the relevant markets shall stand. Material errors or discrepancies that could mislead Customers regarding the actual tournament, participants, or schedule may result in bets on affected markets being voided at the sole discretion of the Sportsbook.

1.4. If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then bets on all markets of that match will be voided. This clause shall not apply in the case of matches with placeholder times, where the official times are yet to be announced.

1.5. If a team changes its name or competes under a different organization but retains the same roster of officially registered competitors for the tournament, bets on all markets involving that team will stand, regardless of whether the change results from the team leaving an organization, joining another organization, or from an official change of team name. If a full team change occurs, bets on markets involving the original team will be void. A full team change is deemed to occur in any of the following situations:

  1. More than 50% of the team's officially registered competitors are replaced;
  2. The team merges with another or ceases to exist as a separate entity, and its tournament slot is taken over by a new team;
  3. The team is removed or disqualified from the tournament and a different entity inherits its slot, even if some players remain.

1.6. Stand-ins: if the Tournament Organizer allows one or more stand-in or substitute players, and the match produces an official result, bets on all relevant markets will stand. "Stand-in" refers to a temporary substitute player approved by the Tournament Organizer to replace an unavailable roster member for one or more maps. If more than 50% of a team's starting roster (as registered with the Tournament Organizer) is replaced by stand-ins or substitutes, bets on all markets involving the match will be void, and the sportsbook may treat the fixture as a new event.

1.7. Integrity Violations: if there is conclusive evidence of an Integrity Violation that has directly affected the outcome of a match (including but not limited to the use of cheats, bug abuse, match-fixing, use of prohibited substances, or any other unsporting behavior), and such Integrity Violation is officially confirmed by the Tournament Organizer or a recognized esports integrity authority (e.g., ESIC) or any relevant state authority within 72 hours of the match completion, bets on all markets involving that match will be voided. Exception: if, as a result of a confirmed Integrity Violation, a team is disqualified or assigned losses for all matches within a tournament, bets will be voided only for markets involving matches where clear evidence exists that the Integrity Violation occurred; for other matches, bets will remain settled as normal.

1.8. Technical Loss: if a team is awarded a Technical Loss for reasons unrelated to an Integrity Violation, all bets on markets whose outcomes were determined before the Technical Loss will stand. The Match Winner market, all undecided match-level markets (e.g., Map Handicap, Total Maps), and all other undecided map markets affected by the Technical Loss will be voided. A Technical Loss applied to one map does not affect the settlement of map markets for subsequent maps played and completed as scheduled. If the Tournament Organizer uses terms such as "disqualification", "technical loss", or similar without specifying that the reason was an Integrity Violation and there is no conclusive evidence of an Integrity Violation, this rule applies.

1.9. All markets consider overtime, unless expressly stated otherwise in the market name.

1.10. Format Change: in the event of an official change to match format by the Tournament Organizer (for example, from Best-of-Five to Best-of-Three), bets on all map-level markets shall remain valid, while bets on all match-level markets (including but not limited to Match Winner, Map Handicaps, Total Kills for all maps, etc.) shall be voided.

1.11. Early Start: if a match is played before the scheduled start date/time, the Sportsbook reserves the right to void all bets placed on the match-relevant markets after the actual start of the match. All bets placed on the match-relevant markets before the actual start of the match will stand.

1.12. Annulled Period: an annulled period refers to a specific portion of a match, map, or round that has been officially rolled back or declared invalid by the Tournament Organizer or the official data source (for example, when the score changes from 10–10 to 5–5, rounds 11–20 are considered annulled). All live bets placed on markets involving the affected match, map or round within the annulled period shall be voided. Live bets placed before the start of the respective annulled period shall stand. If a market (pre-match or live) has been settled before the official announcement or confirmation of the replay or rollback, and the corresponding part of the game (match) is subsequently declared annulled, such settlements shall be canceled and bets on affected markets shall be voided. The start and end of an annulled period shall be determined based on official tournament logs, protocols, or data provider records (e.g., round ID, timestamps). In the event of discrepancies between sources, the Sportsbook shall apply the narrowest time interval clearly confirmed by the official data source.

Example: Score rollback from 10–10 → 5–5: bet placed at 6–6 → voided; bet placed at 2–2 → stands.

1.13. If a map starts with fewer players than the number required under the official tournament regulations, all bets on that map or match will be voided. The required number of players shall be determined in accordance with the respective tournament's rules or regulations.

1.14. Pre-recorded matches: if a match is determined to be pre-recorded, the sportsbook reserves the right to void all bets placed on markets involving the relevant match. A match may be deemed pre-recorded based on official confirmation from a recognized esports integrity body (e.g., ESIC), credible broadcast or data discrepancies, or verified technical evidence.

1.15. Broadcast/Data Verification: if an official match broadcast, in-game data feed, or tournament stream is interrupted, corrupted, or unavailable, the Sportsbook will attempt to verify the final result using tournament records provided by the Tournament Organizer. If the result cannot be verified within 24 hours of the scheduled match end, bets on all affected markets will be void. This rule covers interruptions caused by server crashes, data-feed failures, or other verified technical malfunctions.

1.16. All eSports markets offered by the Sportsbook are based on the official rules, formats, and terminology established by the respective game developers and Tournament Organizers. The Sportsbook does not restate, reinterpret, or redefine these in-game rules or mechanics. Any references to specific game elements are used solely within the context of the official game structure and shall be understood according to the definitions and rules provided by the game itself. All in-game events and outcomes, including but not limited to First Blood, Double Kill, and similar occurrences, are determined exclusively by the in-game logs and systems of the respective title. The Sportsbook has no control over, and bears no responsibility for, how such events are defined, triggered, or recorded within the game.

1.17. If a specific in-game event or condition forming the basis of a betting market does not occur during the applicable map, match, or series, all bets on that market will be void.

1.18. Certain esports market titles contain gameplay elements, terminology, and objectives that may include references to violence, weapons, or acts of conflict. Such content forms part of the official game rules and structure established by the game developers and Tournament Organizers and is used solely for the purpose of identifying in-game roles, objectives, and results within the esports environment. The Sportsbook does not endorse, promote, or condone any form of real-world violence, terrorism, or unlawful activity. References to such terms within betting markets are purely descriptive of the in-game context and do not represent the views or values of the Sportsbook.

2. Rules Applicable to Esports Outrights

2.1. If a team or participant listed in the outright market does not take part in the tournament, all bets placed on markets involving that team/participant will be void. If a team or player competes in at least one official match, all bets on the relevant markets will stand.

2.2. If the start of the tournament is postponed, the Sportsbook reserves the right, at its sole discretion, to either void bets on all affected markets or allow such bets to stand, depending on the circumstances. If the tournament is rescheduled and completed within 7 days of the original start date, bets on the affected markets will stand; otherwise, bets on the respective markets will be voided.

2.3. If the tournament is cancelled, all bets on the markets involving that tournament will be voided.

2.4. If a team uses one or more officially approved stand-in or substitute players during a tournament, bets on all outright markets involving that team will stand, provided the team remains an officially recognized participant in the event. If more than 50% of a team's registered starting roster (as confirmed by the Tournament Organizer before the event) is replaced by stand-ins or substitutes at any point during the tournament, bets on all outright markets involving that team will be void.

2.5. In the event there is more than one winner, the dead-heat rule will apply. Payouts will be divided proportionally based on the number of declared winners.

2.6. If the tournament format is changed by the Tournament Organizer after markets are offered (e.g., from double elimination to single elimination), the Sportsbook reserves the right to void bets on all affected outright markets.

2.7. If a player is replaced or removed from competition before playing any official match, bets on all markets involving that player that have not yet been settled shall be voided. Bets on markets involving the affected player that have already been settled prior to the respective replacement or removal shall remain valid. If the player is replaced or removed from competition after participating in at least one official match, all bets or markets on such player, whether previously settled or pending, shall stand.

3. General Markets for Esports
Winner
A bet on the winner of the match.
1x2
Similar to the Winner result, but a draw is considered a possible outcome. Offered in matches where a draw is possible (for example, in bo2 format matches or in bo1 format matches without overtime).
X map winner
A bet on the winner of the specified map, including overtime.
Map Handicap
A bet on whether a team wins the match after applying the stated map handicap to the final map score.
Total Maps
A bet on whether the total number of maps played in the match will be over or under the stated line.
Correct score (in maps)
A bet on the exact final map score of the match (e.g., 2–0, 2–1).
Team N wins at least one map
A bet on whether the specified team will win at least one map in the match.
Odd/even maps
A bet on whether the total number of maps played in the match will be odd or even.
Both to win a map and Team N to win a match
A bet on whether each team will win at least one map in the match and Team N will win the whole match.
Both to win a map
A bet on whether each team will win at least one map in the match.
Leading after 2 maps
A bet on whether Team 1, Team 2, or neither (X – draw) will be leading in maps after the first two maps have been completed.
Match winner & total maps
A bet on whether a specified team will win the match and whether the total number of maps played in the match will be over or under the stated number.
X map - round handicap
A bet on whether a team wins the specified map after applying the stated round handicap to the final round score, including overtime.
X map - total rounds
A bet on whether the total number of rounds played in the specified map will be over or under the stated number, including overtime.
Total rounds
A bet on whether the total number of rounds played across all maps in the match will be over or under the stated number, including overtime.
Rounds handicap
A bet on whether a team wins the match after applying the stated round handicap to the total number of rounds won across all maps, including overtime.
X map - will there be overtime
A bet on whether the specified map will require overtime to determine the winner.
X map - odd/even rounds
A bet on whether the total number of rounds played in the specified map will be odd or even, including overtime.
X map - correct score
A bet on the exact final round score of the specified map, excluding overtime.
X map - first pistol round winner
A bet on whether Team 1 or Team 2 wins the first pistol round of the specified map.
X map - second pistol round winner
A bet on whether Team 1 or Team 2 wins the second pistol round of the specified map.
X map - winner & total rounds
A bet on whether a specified team will win the chosen map and whether the total number of rounds played in that map will be over or under the stated line.
X map - pistol rounds correct score
A bet on the exact score of the pistol rounds in the specified map.
X map - winner & 1st pistol round winner
A bet on whether a specified team will win the chosen map and also win the 1st pistol round of that map.
X map - Team N total rounds
A bet on whether Team N will win over or under the stated number of rounds in the specified map.
X map - winning margin
A bet on the margin of victory in rounds for the specified map.
X map - to be scored 1:1
A bet on whether the score in the specified map will reach 1:1 at any point.
X map - race to N rounds
A bet on whether a specified team will be the first to win N rounds in the chosen map.
X map - 1st half round handicap
A bet on whether a specified team will win the 1st half of the chosen map after applying the stated round handicap to the half-time round score.
X map - winner & 1st half - 1x2
A bet on whether a specified team will win the chosen map and on whether Team 1, Team 2, or neither (X – draw) will win the 1st half of that map.
X map round N - winner
A bet on whether Team 1 or Team 2 will win a specific round (Round N) of the specified map.
X map - race to N kills
A bet on which team will be the first to reach the stated number of kills in the specified map, as recorded in the official match statistics published by the Tournament Organizer. If neither team reaches the stated number of kills, all bets on this market shall be void.
X map - first blood
A bet on which team will achieve the first kill (First Blood) in the specified map. The first kill is determined according to the official in-game statistics or logs. Only kills officially credited to an opposing team/player count toward this market. Kills or deaths caused solely by neutral elements, structures, or environmental effects do not count, unless officially credited to a player or team. If the first kill is not recorded or cannot be verified in the official game data, all bets on this market will be void.
X map - Player N total headshots
A bet on whether Player N will finish the specified map with over or under the stated number of headshots that resulted in a kill. Settled according to official and publicly recognized game data sources and tournament statistics; if data is corrupted, unavailable or missing, settled on the basis of the video stream. If a player is substituted before completing the full map, bets on all undecided markets on the chosen player shall be voided. If a player disconnects and the team chooses to continue playing 4v5, game-specific rules regarding player disconnects apply.
X map - Player to get (nr.)+ kills
A bet on whether a specified player will achieve at least the stated number of kills in the specified map. Settled according to official sources and tournament statistics; if data is corrupted, unavailable or missing, settled on the basis of the video stream. Substitution and disconnect rules as above.
X map - kill handicap
A bet on whether a team denoted in the market will get more kills in the specified map after applying the handicap stated in the market, as recorded in the official match statistics published by the Tournament Organizer.
X map - winner & map duration
A bet on whether a specified team will win the chosen map and on whether the total duration of that map will be over or under the stated time line (e.g., 00:00–35:59 minutes or 36:00 minutes and above) according to the official in-game timer.
X map - winner & total kills
A bet on whether a specified team will win the chosen map and on whether the total number of kills in that map will be over or under the stated number as recorded in the official match statistics published by the Tournament Organizer.
X map - match winner & map winner
A bet on whether a specified team will win both the match and the specified map.
Draw no bet
A bet on which team will win the match. If the match ends in a draw, all bets on this market shall be voided.
X map - kills draw no bet
A bet on which team will record more kills in the specified map according to the official post-match statistics. If both teams finish with the same number of kills, all bets on this market shall be voided.
Kills draw no bet
A bet on which team will record more kills across all maps, according to the official post-match statistics. If both teams finish with the same number of kills, all bets on this market shall be voided.
X map - Team N total kills
A bet on whether Team N will record over or under the stated number of kills in the specified map according to the official post-match statistics.
Team N total kills
A bet on whether Team N will record over or under the stated number of kills across all maps according to the official post-match statistics.
X map - Team N kill range
A bet on whether the total number of kills recorded by Team N in the specified map will fall within the stated range according to the official post-match statistics.
X map - kill range
A bet on whether the total number of kills recorded by both teams in the specified map will fall within the stated range according to the official post-match statistics.
Total kills
A bet on whether the total number of kills recorded by both teams across all maps in the match will be over or under the stated number according to the official post-match statistics.
Kills 1x2
A bet on whether Team 1, Team 2, or neither (X – draw) will record more kills across all maps in the match according to the official post-match statistics.
X map - kill handicap within 15 minutes
A bet on whether a team will lead on the number of kills in the specified map at 15:00 of in-game time once the stated handicap is applied.
X map 1st half - 1x2
A bet on whether Team 1, Team 2, or neither (X – draw) will win the 1st half of the specified map.
X map 2nd half - 1x2
A bet on whether Team 1, Team 2, or neither (X – draw) will win the 2nd half of the specified map.
X map - who will make kill № N
A bet on which team will be credited with the Nth kill in the specified map (e.g., 5th kill, 10th kill) as defined by the official post-match statistics.
X map - duration
A bet on whether the duration of the specified map will be under or over the stated time line (e.g., 00:00–35:59 minutes or 36:00 minutes and above) according to the official in-game timer.
X map - total kills
A bet on whether the total number of kills recorded by both teams in the specified map will be over or under the stated number according to the official post-match statistics. Settled according to official sources and tournament statistics; if data is corrupted, unavailable or missing, settled on the basis of the video stream.
X map - kills odd/even
A bet on whether the total number of kills recorded by both teams in the specified map will be an odd or even number according to the official post-match statistics.
Double chance
A bet on whether the outcome of the match will be either of two specified results: Team 1 to win or Draw, Team 2 to win or Draw, or Team 1 to win or Team 2 to win.
X map - kills 1x2
A bet on whether Team 1, Team 2, or neither (X – draw) will record more kills in the specified map according to the official post-match statistics.
X map - most kills Player 1 vs Player 2
A bet on whether Player 1 or Player 2 will achieve the most kills in the specified map. If both players finish with the same number of kills, all bets on this market will be voided. If either player is substituted before completing the full map, all bets on this market shall be voided. Disconnect rules as above. Settled according to official sources and tournament statistics; if data is corrupted, unavailable or missing, settled on the basis of the video stream.
X map - Player N total kills
A bet on whether Player N will finish the specified map with over or under the stated number of kills. Settled according to official sources and tournament statistics; if data is corrupted, unavailable or missing, settled on the basis of the video stream. Substitution and disconnect rules as above.
Kills handicap
A bet on whether a team will get more kills across all maps after applying the stated handicap according to the official post-match statistics.
X map - 1x2 (excl. overtime)
A bet on whether Team 1 wins, the map ends in a draw (X), or Team 2 wins at the end of regulation time only. For the purposes of this market, overtime does not count.
X map - Team N to win both pistol rounds & win the map
A bet on whether Team N will win both pistol rounds (Round 1 in both halves) and also win the specified map. If the specified team loses at least one of the pistols, or loses the map, the bet on this market will be settled as "Lost".

General Outright Markets

Winner
A bet on whether a specified team will win the tournament. Settled according to the official results declared by the Tournament Organizer.
To Reach Final
A bet on whether a specified team will qualify for the final of the tournament. Settled according to the official results declared by the Tournament Organizer.
Not To Win The Tournament
A bet on whether a specified team will not win the tournament. Settled according to the official results declared by the Tournament Organizer.
Not To Reach The Final
A bet on whether a specified team will not qualify for the final of the tournament. Settled according to the official results declared by the Tournament Organizer.
Group X Winner
A bet on whether a specified team will finish first in its respective group (X). Settled according to the official standings published by the Tournament Organizer including any applicable tiebreakers.
Highest Placement - Team 1 vs Team 2
A bet on which of the two specified teams will achieve the higher final placement in the tournament. Settled according to the official standings published by the Tournament Organizer. If both teams are eliminated at the same stage, all bets on this market will be void.
Total Number of 2-Map Series in Playoffs
A bet on whether the total number of playoff series ending with a 2–0 scoreline will be over or under the stated number. Settled according to the official results declared by the Tournament Organizer.
Total Playoff Maps
A bet on whether the total number of maps played across all playoff matches will be over or under the stated number. Settled according to the official results declared by the Tournament Organizer.
Most Picked Hero
A bet on which hero will be picked the most times across all maps in the tournament according to the official tournament statistics. If two or more heroes finish with the same highest number of picks, dead-heat rules apply.
Most Banned Hero
A bet on which hero will be banned the most times across all maps in the tournament according to the official tournament statistics. If two or more heroes finish with the same highest number of bans, dead-heat rules apply.
Most Popular Hero (Picks + Bans)
A bet on which hero will have the highest combined total of picks and bans across all maps in the tournament according to the official tournament statistics. If two or more heroes finish with the same highest total, dead-heat rules apply.
Total Heroes Not Picked or Banned
A bet on whether the total number of heroes that are neither picked nor banned across all maps in the tournament will be over or under the stated number according to the official tournament statistics.
Region of Winner
A bet on which region of the world the overall tournament winner will come from according to the official final standings of the tournament. Regions are defined by the Tournament Organizers.
MVP
A bet on which player will be named the Most Valuable Player (MVP) of the tournament according to the official announcement by the Tournament Organizer.
Winners Group
A bet on which group the overall tournament winner will come from according to the official final standings of the tournament.
Top 3 Finish
A bet on whether a specified player or team will finish in the top three positions in the tournament according to the official final standings.
4. Esports Game-Specific Rules

4.1. Counter-Strike 2

Disconnects (4v5): if one of the players disconnects and is unable to reconnect or be replaced, and if both teams still decide to continue 4v5, and if the teams play at least 3 full rounds in the 4v5 configuration, and if the 5th player does not return during the 3 rounds, then bets on all affected markets on that map, match and match side markets will be voided. For the avoidance of doubt, the three-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit. Bets on disconnected player-specific markets already determined before the disconnect will stand; however, if the disconnect occurs and the disconnected player does not return within 3 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.

Round Restarts: if a round is restarted by the Tournament Organizer before it is completed, all bets on markets related to the respective round will stand. Bets on all affected markets shall be settled based on the official score.

Formats: matches in Counter-Strike 2 may be played in various formats (e.g., MR12, MR8, and others). The format applied to a match is determined by the official tournament rules and data. All markets offered in the betting line take into account the format used in a specific match and are based on the official tournament data.

Counter-Strike 2 Duels (Berserk League) Specific Rules

  1. Wrong Odds/Players: if bets are placed on markets with incorrect odds/players, all affected bets shall be voided.
  2. Stream Issues: the official stream refers to the primary broadcast of the match available to Customers, as designated by the Tournament Organizer or the official broadcaster. If the official stream is unavailable for the entire duration of a match, bets on all markets for that match shall be voided. If the official stream is interrupted during a Key Event, bets on all markets settled prior to the interruption shall stand, while bets on all unsettled markets shall be voided. Verification of a stream interruption shall be based on the official recording (VOD) of the match, which serves as the decisive evidence of when and for how long the stream was unavailable. This rule applies to all bets, including pre-match and live markets.
  3. Game Crashes: in case of a Game Crash, bets on markets settled before the Game Crash shall stand; bets on unsettled markets shall be voided.
  4. Round Restarts: in case of a round restart, bets on the markets of the respective round shall stand and shall be settled based on the official in-game score of the replayed round.
  5. Player is Absent: in case a player is absent, bets on all markets of the affected match will be voided.
  6. Internet Issues: applies where a player, team, or tournament studio experiences connectivity or network problems that interrupt gameplay. If such an issue occurs and no Key/Significant Event has taken place in the respective game, and odds remain unchanged, the game may be restarted and all bets on the relevant markets will stand. If a Key/Significant Event has occurred, bets on all unsettled markets shall be voided, while bets on markets settled before the internet issue occurred will stand.

Counter-Strike 2 Markets

X map - zeus x27 kill
A bet on whether a kill will be made using the Zeus x27 taser during the map. Kills resulting from team-inflicted (teamkill) damage are considered valid and result in the market being settled as "Won".
X map - will be killed by knife
A bet on whether a knife kill will occur during the map.
X map - will be killed by Molotov
A bet on whether a kill will be made using a Molotov cocktail or incendiary grenade during the map. Any death officially registered as a Molotov/incendiary grenade kill is counted — including those caused by the grenade impact itself. Kills resulting from self-inflicted (suicide) or team-inflicted (teamkill) damage are considered valid and result in bets being settled as "Won".
X map - will be killed by HE grenade
A bet on whether a kill will be made with a high-explosive (HE) grenade during the map. Any case where a player's death is officially registered as caused by an HE grenade is counted — including kills from the grenade hitting the opponent directly. Kills resulting from self-inflicted (suicide) or team-inflicted (teamkill) damage are considered valid and result in bets being settled as "Won".
X map - total rounds ending with bomb defusing
A bet on the total number of rounds in the specified map that end with the bomb being defused by the Counter-Terrorists.
X map - total rounds ending with bomb detonation
A bet on the total number of rounds in the specified map that end with a successful bomb explosion planted by the Terrorists.
X map - total AWP kills
A bet on whether the total number of kills made with the AWP in the specified map will be over or under the stated number. Settled according to official game data sources and tournament statistics; if data is corrupted, unavailable or missing, settled on the basis of the video stream.
X map - total headshots
A bet on whether the total number of headshot kills recorded in the specified map will be over or under the stated number. Settled according to official game data sources and tournament statistics; if data is corrupted, unavailable or missing, settled on the basis of the video stream.
Team with the Highest HLTV Rating
A bet on which team will finish the tournament with the highest average HLTV rating across all official maps played, as published by HLTV.org. Settled according to the final statistics provided by HLTV.
Player with the Highest HLTV Rating
A bet on which player will finish the tournament with the highest average HLTV rating across all official maps played, as published by HLTV.org. Settled according to the final statistics provided by HLTV.
HLTV MVP
A bet on whether a specified player will be awarded the HLTV MVP (Most Valuable Player) title for the tournament. Settled according to the official announcement published by HLTV.org.
Most Played Map
A bet on which map will be played the most times during the tournament. Settled according to the official match data published by the Tournament Organizer. In the event of a tie between two or more maps, dead-heat rules apply.
Map with Highest T Win %
A bet on which map will record the highest percentage of rounds won by the Terrorist side during the tournament. Settled according to the final statistics provided by HLTV.
Map with Highest CT Win %
A bet on which map will record the highest percentage of rounds won by the Counter-Terrorist side during the tournament. Settled according to the final statistics provided by HLTV.

4.2. Dota 2

4.2.1. If a map starts with fewer than 10 competitors, all bets on markets involving the map (and associated match markets) will be voided.

4.2.2. If one of the players disconnects within the first 10 minutes of in-game time and is unable to reconnect or be replaced within 4 minutes of the in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 10th minute of in-game time, bets on the relevant markets will be settled according to the official results.

4.2.3. If a walkover or win by Tournament Organizer decision is given in the first 10 minutes of in-game time (i.e., from 00:00 up to 9:59) of a map, all bets on markets involving the map will be voided. If a win by Tournament Organizer decision is awarded at or after the 10th minute of in-game time of the map being played, bets on the markets involving the respective map will be settled according to the official result.

Dota 2 Duels (Berserk League) Specific Rules

  • Wrong Odds/Players: if bets are placed on markets with incorrect odds/players, all bets on the affected markets shall be voided.
  • Stream Issues: same rule as for CS2 Duels — if the official stream is unavailable for the entire match, all bets are voided; if interrupted during a Key Event, settled markets stand and unsettled markets are voided; verification is based on the official VOD. Applies to pre-match and live markets.
  • Game Crashes: bets on markets settled before the game crash stand; bets on unsettled markets shall be voided.
  • Neutral Creep Kills: for the purposes of bet settlement, Neutral Creep Kills are counted as kills by the opposing team.
  • Internet Issues: where connectivity problems interrupt gameplay and no Key/Significant Event has taken place and odds remain unchanged, the game may be restarted and all bets stand. If a Key/Significant Event has occurred, bets on all unsettled markets shall be voided, while bets on already settled markets stand.
  • Simultaneous Deaths: in case of simultaneous death, the winner is determined by which competitor in the game was alive longer or who killed their opponent first, according to the official game log.
  • Incorrect Heroes Selected: if incorrect heroes are selected prior to the beginning of the match and a Significant Event occurs (e.g., a kill or substantial tower damage), all bets on markets related to this match will be void. If no Significant Event occurred, the fixture will be restarted with correct heroes and the bets will stand.

Dota 2 Markets

X map - Nth aegis
A bet on which team will claim the stated (Nth) Aegis of the Immortal in the specified map. If the stated Aegis is not claimed, all bets on this market are voided.
X map - Nth barracks
A bet on which team will destroy the stated (Nth) barracks in the specified map. If a team destroys its own barracks, it counts in favor of the opposing team. If the stated barracks are not destroyed, all bets on this market are voided.
X map - Nth tower
A bet on which team will destroy the stated (Nth) tower in the specified map. If a team destroys its own Nth tower, it counts in favor of the opposing team. If the stated tower is not destroyed, all bets on this market are voided.
X map - First Roshan
A bet on which team will kill the first Roshan in the specified map. If a Roshan is not killed in the respective map, all bets on this market are voided.
X map - who will make kill № N
A bet on which team will be credited with the Nth kill in the specified map (e.g., 5th kill, 10th kill), as defined by the official post-match statistics.
X map - mega creeps
A bet on whether one team will destroy all enemy barracks, causing mega creeps to spawn in the specified map. Settled as won if all barracks of the opponent team are destroyed, even if the game ends before the first mega creep wave appears.
X map - ultra kill
A bet on whether an Ultra Kill (4 consecutive kills by the same hero) will occur in the specified map. Only streaks confirmed by the in-game system are considered.
X map - beyond godlike
A bet on whether a player will achieve a Beyond Godlike streak (9 or more consecutive kills without death of the player) in the specified map. Only streaks confirmed by the in-game system are considered.
X map - rampage
A bet on whether a Rampage (5 consecutive kills by the same hero) will occur in the specified map. Only streaks confirmed by the in-game system are considered.
X map - total Roshans
A bet on whether the total number of Roshans killed by both teams in the specified map will be over or under the stated number.
X map - Team N total Roshans
A bet on whether Team N will kill over or under the stated number of Roshans in the specified map.
X map - Roshans handicap
A bet on whether a team will kill more Roshans in the specified map after applying the stated handicap.
X map - Roshans 1x2
A bet on whether Team 1, Team 2, or neither (X – draw) will kill more Roshans in the specified map. If both teams kill the same number of Roshans, the result is a draw.
X map - Roshan range
A bet on whether the total number of Roshans killed by both teams in the specified map will fall within the stated range.
X map - Team N Roshan range
A bet on whether the total number of Roshans killed by Team N in the specified map will fall within the stated range.
X map - total towers
A bet on whether the total number of towers destroyed by both teams in the specified map will be over or under the stated number.
X map - Team N total towers
A bet on whether Team N will destroy over or under the stated number of towers in the specified map. Own-tower destructions count in favor of the opposing team.
X map - towers handicap
A bet on whether a team will destroy more towers in the specified map after applying the stated handicap. Own-tower destructions count in favor of the opposing team.
X map - Team N tower range
A bet on whether the total number of towers destroyed by Team N in the specified map will fall within the stated range. Own-tower destructions count in favor of the opposing team.
X map - towers draw no bet
A bet on which team will destroy more towers in the specified map. Own-tower destructions count in favor of the opposing team. If both teams destroy the same number of towers, all bets on this market shall be voided.
X map - towers 1x2
A bet on whether Team 1, Team 2, or neither (X – draw) will destroy more towers in the specified map. Own-tower destructions count in favor of the opposing team.
X map - tower range
A bet on whether the total number of towers destroyed in the specified map will fall within the stated range. Own-tower destructions count in favor of the opposing team.
Towers total
A bet on whether the total number of towers destroyed by both teams across all maps in the match will be over or under the stated line. Own-tower destructions count in favor of the opposing team.
Towers handicap
A bet on whether a team will destroy more towers than the opposing team across all maps in the match after applying the stated handicap. Own-tower destructions count in favor of the opposing team.
Towers 1x2
A bet on whether Team 1, Team 2, or neither (X – draw) will destroy more towers across all maps in the match. Own-tower destructions count in favor of the opposing team.
Towers draw no bet
A bet on which team will destroy more towers across all maps in the match. If both teams destroy the same number of towers, all bets on this market shall be voided. Own-tower destructions count in favor of the opposing team.
X map - total barracks
A bet on whether the total number of barracks destroyed by both teams in the specified map will be over or under the stated number. Own-barracks destructions count in favor of the opposing team.
X map - barracks handicap
A bet on whether a team will destroy more barracks in the specified map after applying the stated handicap. Own-barracks destructions count in favor of the opposing team.
X map - barracks draw no bet
A bet on which team will destroy more barracks in the specified map. If both teams destroy the same number of barracks, all bets on this market shall be voided. Own-barracks destructions count in favor of the opposing team.
X map - barracks 1x2
A bet on whether Team 1, Team 2, or neither (X – draw) will destroy more barracks in the specified map. Own-barracks destructions count in favor of the opposing team.
X map - Team N total barracks
A bet on whether Team N will destroy over or under the stated number of barracks in the specified map. Own-barracks destructions count in favor of the opposing team.
X map - barrack range
A bet on whether the total number of barracks destroyed in the specified map will fall within the stated range. Own-barracks destructions count in favor of the opposing team.
X map - Team N barrack range
A bet on whether the total number of barracks destroyed by Team N in the specified map will fall within the stated range. Own-barracks destructions count in favor of the opposing team.
Barracks handicap
A bet on whether a team will destroy more barracks across all maps in the match after applying the stated handicap. Own-barracks destructions count in favor of the opposing team.
Barracks 1x2
A bet on whether Team 1, Team 2, or neither (X – draw) will destroy more barracks across all maps in the match. Own-barracks destructions count in favor of the opposing team.
Barracks draw no bet
A bet on which team will destroy more barracks across all maps in the match. Own-barracks destructions count in favor of the opposing team. If both teams destroy the same number of barracks, all bets on this market shall be voided.
Team N total barracks
A bet on whether Team N will destroy over or under the stated number of barracks across all maps in the match. Own-barracks destructions count in favor of the opposing team.
X map - total intelligence heroes picked
A bet on the total number of heroes with Intelligence as their primary attribute picked by both teams on the specified map.
X map - role of first picked hero
A bet on whether the first picked hero on the specified map fulfills a core or support role.
X map - melee hero will be picked first
A bet on whether the first picked hero during the draft will be a melee hero on the specified map.
X map - draw first blood within N minutes
A bet on whether the First Blood in the specified map will occur within the specified number (N) of minutes. First Blood is awarded only when the kill is credited to an enemy hero. If a hero is damaged by an enemy hero and then dies to a tower, neutral creep, or allied unit, the kill is still credited to the enemy hero and counts as First Blood. Deaths caused solely by neutral creeps and towers do not count. Whether First Blood took place will be determined based on the game statistics.
X map - total melee heroes picked by Radiant side
A bet on the number of melee heroes picked by the Radiant side on the specified map.
X map - primary attribute of last picked hero
A bet on the primary attribute of the hero last picked on the specified map: Strength, Agility, Intelligence, or Universal.
X map - support role will be killed first
A bet on whether the first death on the specified map will be a hero that fulfills a support role. If the game statistics did not award the support role to anyone in the specified map, bets on this market shall be voided.
X map - support role to draw First Blood
A bet on whether the First Blood will be awarded to a hero assigned a support role on the specified map. First Blood crediting rules as above.
X map - First Black King Bar
A bet on which team's player will assemble the first Black King Bar (BKB) on the specified map, at the moment the item is fully assembled, regardless of its location (inventory, courier, or base stash). If the BKB was not assembled on the specified map, bets on this market will be voided.
X map - total range heroes picked by Dire side
A bet on the total number of ranged heroes picked by the Dire side on the specified map.
X map - acquired most Bounty Runes
A bet on which team will collect more Bounty Runes on the specified map.
X map - occurrence time of 10th kill
A bet on whether the 10th kill in the specified map will occur during daytime or nighttime. The day cycle can be seen just above the in-game timer and is determined by the game algorithm.

4.3. Valorant

4.3.1. If one of the players disconnects and is unable to reconnect or be replaced, and if both teams still decide to continue 4v5, and if the teams play at least 3 full rounds with the 4v5 configuration, and if the 5th player does not return during 3 rounds, then all affected bets on that map, match and match side markets will be voided. The three-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted. Bets on disconnected player-specific markets already determined before the disconnect stand; unsettled player-specific markets for the disconnected player will be voided if they do not return within 3 full 4v5 rounds.

4.3.2. Round Restarts: in case of a round restart, bets on the markets of the respective round shall stand and shall be settled based on the official in-game score of the replayed round.

4.3.3. Matches in Valorant may be played in various formats (e.g., MR12, MR8, and others). The format applied to a match is determined by the official tournament rules and data. All markets offered take into account the format used in a specific match and are based on the official tournament data.

4.4. League of Legends

4.4.1. If a map starts with fewer than 10 competitors, all bets on markets related to that map will be voided.

4.4.2. If one of the players disconnects within the first 10 minutes of in-game time and is unable to reconnect or be replaced within 3 minutes of in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If a player disconnects or quits after the 10th minute of in-game time, bets on the relevant markets will be settled according to the official results.

4.4.3. If a walkover or win by Tournament Organizer decision is given in the first 10 minutes of in-game time (00:00 up to 9:59) of a map, all bets on markets related to the map will be voided. If awarded at or after the 10th minute, bets on the relevant markets will be settled according to the official result.

League of Legends Markets

X map - Nth baron
A bet on which team will kill the number-specified Baron Nashor on the specified map.
X map - Nth inhibitor
A bet on which team will destroy the number-specified inhibitor on the specified map. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns.
X map - quadra kill
A bet on whether a quadra kill (4 consecutive kills by the same hero) will occur on the specified map. Only streaks confirmed by the in-game system are considered.
X map - penta kill
A bet on whether a penta kill (5 consecutive kills by the same hero) will occur on the specified map. Only streaks confirmed by the in-game system are considered.
X map - total turrets
A bet on whether the total number of turrets destroyed by both teams in the specified map will be over or under the stated number. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each turret destruction counts individually, including repeated destructions after respawn.
X map - will (type) dragon be slain?
A bet on whether the stated type of Elemental Dragon (Infernal, Mountain, Ocean, Cloud, Hextech, or Chemtech) will be slain in the specified map. If the stated dragon type is slain, "Yes" bets win and "No" bets lose; if it does not appear or is not slain, "No" bets win and "Yes" bets lose.
X map - Nth dragon type
A bet on which Elemental Dragon type (Infernal, Mountain, Ocean, Cloud, Hextech, or Chemtech) will be the Nth dragon to spawn in the specified map.
X map - dragon soul type
A bet on which Elemental Dragon type will be granted as the Dragon Soul in the specified map. If the Dragon Soul is not achieved during the map, all bets on this market will be void.
X map - total barons
A bet on whether the total number of Barons killed by both teams in the specified map will be over or under the stated number.
X map - total dragons
A bet on whether the total number of Dragons killed by both teams in the specified map will be over or under the stated number. Both Elemental Dragons and the Elder Dragon are included.
X map - Nth dragon
A bet on which team will slay the number-specified dragon on the specified map. Both Elemental Dragons and the Elder Dragon are included.
X map - total inhibitors
A bet on whether the total number of inhibitors destroyed by both teams in the specified map will be over or under the stated number. Each inhibitor destruction counts individually, including respawns.
X map - both teams to slay a dragon
A bet on whether both teams will slay at least one dragon each in the specified map. Both Elemental Dragons and the Elder Dragon are included.
X map - both teams to slay a baron
A bet on whether both teams will slay at least one baron each in the specified map.
X map - both teams to destroy an inhibitor
A bet on whether both teams will destroy at least one inhibitor each in the specified map. Each inhibitor destruction counts individually, including respawns.
Which team to score a quadra kill
A bet on whether the specified team will get a quadra kill (4 consecutive kills by the same hero) across all maps. Only streaks confirmed by the in-game system are considered.
Which team to score a penta kill
A bet on whether the specified team will get a penta kill (5 consecutive kills by the same hero) across all maps. Only streaks confirmed by the in-game system are considered.
X map - Team N total barons
A bet on whether Team N will slay over or under the stated number of Baron Nashors in the specified map.
X map - Team N total turrets
A bet on whether Team N will destroy over or under the stated number of turrets in the specified map. Standard map turrets only; each destruction counts individually, including respawns.
X map - Team N total dragons
A bet on whether Team N will slay over or under the stated number of dragons in the specified map. Both Elemental Dragons and the Elder Dragon are included.
X map - Team N total inhibitors
A bet on whether Team N will destroy over or under the stated number of inhibitors in the specified map. Each inhibitor destruction counts individually, including respawns.
Team N total barons
A bet on whether Team N will slay over or under the stated number of Baron Nashors across all maps.
Team N total turrets
A bet on whether Team N will destroy over or under the stated number of turrets across all maps. Standard map turrets only; each destruction counts individually, including respawns.
Team N total dragons
A bet on whether Team N will slay over or under the stated number of dragons across all maps. Both Elemental Dragons and the Elder Dragon are included.
Team N total inhibitors
A bet on whether Team N will destroy over or under the stated number of inhibitors across all maps. Each inhibitor destruction counts individually, including respawns.
Turrets total
A bet on whether the total number of turrets destroyed by both teams across all maps will be over or under the stated number. Standard map turrets only; respawned destructions count individually.
Turrets handicap
A bet on whether a team will destroy more turrets across all maps in the match after applying the stated handicap. Standard map turrets only; respawned destructions count individually.
Turrets draw no bet
A bet on which team will destroy more turrets across all maps in the match. If both teams destroy the same number of turrets, all bets on this market shall be void. Standard map turrets only; respawned destructions count individually.
Turrets 1x2
A bet on whether Team 1, Team 2, or neither (X – draw) will destroy more turrets across all maps in the match. Standard map turrets only; respawned destructions count individually.
X map - Nth turret
A bet on which team will destroy the specified turret on the specified map. Standard map turrets only; respawned destructions count individually.
X map - Turrets handicap / draw no bet / 1x2
As the match-level turret markets above but applied to the specified map. Standard map turrets only; respawned destructions count individually; in draw-no-bet, equal turret counts void all bets.
Dragons handicap / draw no bet / 1x2 (match and X map)
Bets on which team slays more dragons (after a handicap, as 2-way with void on a tie, or as 3-way with draw), per map or across all maps. Both Elemental Dragons and the Elder Dragon are included.
Inhibitors handicap / draw no bet / 1x2 (match and X map)
Bets on which team destroys more inhibitors (after a handicap, as 2-way with void on a tie, or as 3-way with draw), per map or across all maps. Each inhibitor destruction counts individually, including respawns.
X map - dragon range
A bet on whether the total number of dragons slain in the specified map will fall within the stated range. Both Elemental Dragons and the Elder Dragon are included.
X map - inhibitor range
A bet on whether the total number of inhibitors destroyed in the specified map will fall within the stated range. Each destruction counts individually, including respawns.
X map - baron range
A bet on whether the total number of barons slain in the specified map will fall within the stated range.
X map - kill range
A bet on whether the total number of kills recorded by both teams in the specified map will fall within the stated range, according to the official post-match statistics.
X map - turret range
A bet on whether the total number of turrets destroyed in the specified map will fall within the stated range. Standard map turrets only; respawned destructions count individually.
X map - Team N dragon / inhibitor / baron / kill / turret range
Bets on whether Team N's total of the relevant statistic in the specified map will fall within the stated range, under the same counting rules as the corresponding markets above.

4.5. King of Glory (Honor of Kings and Arena of Valor)

If a map starts with fewer than 10 competitors, all bets on markets of that map (and associated match markets) will be voided. If one of the players disconnects within the first 6 minutes of in-game time and is unable to reconnect or be replaced within 2 minutes of in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided; if a player disconnects or quits after the 6th minute, bets on the relevant markets will be settled according to the official results. If a walkover or win by Tournament Organizer decision is given in the first 6 minutes of in-game time (00:00 up to 5:59) of a map, all bets on markets involving the map will be voided; if awarded at or after the 6th minute, the relevant markets will be settled according to the official results.

4.6. Mobile Legends: Bang Bang

Same rules as King of Glory: fewer than 10 competitors → void; disconnect within first 6 minutes without reconnect/replacement within 2 minutes of in-game time → affected map and match markets voided (after the 6th minute → settled on official results); walkover/organizer decision within the first 6 minutes (00:00–5:59) → map markets voided (at or after the 6th minute → settled on official results).

4.7. Wild Rift

Same rules as King of Glory and Mobile Legends: fewer than 10 competitors → void; 6-minute disconnect / 2-minute reconnect rule; walkover/organizer decision within the first 6 minutes (00:00–5:59) → map markets voided, at or after the 6th minute → settled on official results.

4.8. Free Fire, PUBG, PUBG Mobile, Fortnite, Apex Legends & Call of Duty: Warzone (Battle Royale Esports)

4.8.1. The round winner is determined based on the last player or team remaining alive (as per applicable game logic). A "round" is considered one map played.

4.8.2. If the specified round is not completed, all bets on markets involving that round shall be void.

4.8.3. The tournament winner is determined based on the official final standings after all scheduled rounds of the tournament are completed. Bets on the relevant markets are settled according to the official results provided by the Tournament Organizer.

4.8.4. Round Markets: Round X winner — a bet on which team or player will win the specified round. Top 3 Finish in Round X — a bet on whether a specified player or team will finish in the top three positions in the stated round.

4.9. Deadlock

If a map starts with fewer than 10 competitors, all bets on markets involving the map (and associated match markets) will be voided. If one of the players disconnects in the first 8 minutes and is unable to reconnect or be replaced within 2 minutes of in-game time from the moment of disconnection, bets on all affected markets related to that map and match will be voided; if a competitor disconnects or quits after the 8th minute, the relevant markets will be settled according to the official results. If a walkover or win by Tournament Organizer decision is given in the first 10 minutes of in-game time (00:00 up to 9:59) of a map, all bets on the markets involving the map will be voided; if awarded at or after the 10th minute, the relevant markets will be settled according to the official results.

4.10. Rainbow Six: Siege

If one of the players disconnects and is unable to reconnect or be replaced, and if both teams still decide to continue 4v5, and if the teams play at least 2 full rounds with the 4v5 configuration, and if the 5th player does not return during 2 rounds, then all affected bets on that map, match and match side markets will be voided. The two-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started is not counted. Bets on disconnected player-specific markets already determined before the disconnect stand; unsettled player-specific markets for the disconnected player are voided if the player does not return within 2 full 4v5 rounds. In the case of a round restart, bets on all relevant markets shall stand and shall be settled based on the official in-game score of the replayed round.

4.11. GeoGuessr

All bets on GeoGuessr matches will be settled based on the official results as determined by the Tournament Organizer on the official website (GeoGuessr). This includes any in-game decisions or modifications made by the Tournament Organizer during the match.

4.12. Call of Duty & Call of Duty Mobile

4.12.1. These rules do not apply to Call of Duty: Warzone, which is covered by the Battle Royale Esports rules.

4.12.2. A match may be played in different formats depending on the title or tournament rules (e.g., 4v4 in Call of Duty League, 5v5 in Call of Duty Mobile, or historical 5v5 in past CDL titles). Bets on the relevant markets are settled according to the official tournament results, regardless of the team format used.

Market — X map - round handicap: a bet on whether a team wins the specified map after applying the stated round handicap to the final round score, including overtime. This market is only available in round-based modes (e.g., Search & Destroy, Control). If the scheduled map is changed to a mode that does not use rounds (e.g., Hardpoint), all bets on this market are void.

4.13. Marvel Rivals

If one of the players disconnects within the first 2 minutes of in-game time and is unable to reconnect or be replaced within 4 minutes of in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If a player disconnects or quits after the 2nd minute of in-game time, bets on the relevant markets will be settled according to the official results.

4.14. Crossfire & Crossfire Mobile

Disconnect rule as for Rainbow Six: Siege (2 full 4v5 rounds; the two-round count begins with the first round that starts as 4v5; settled player-specific markets stand, unsettled ones are voided if the player does not return). In the case of a round restart, bets on all relevant markets stand and are settled based on the official in-game score of the replayed round. Matches in Crossfire may be played in various formats (e.g., MR9, MR8, and others); the format applied is determined by the official tournament rules and data, and all markets offered take this into account.

4.15. Tekken

Winner
A bet on which player will win the match. A match is equivalent to a set in Tekken terms.
X map winner
A bet on which player will win the specified map in the series. A map is equivalent to a game in Tekken terms. A map is won by the player who first achieves 3 KOs (knockouts) in that map (game).
Map Handicap
A bet on which player will win the match (set) after applying the stated map (game) handicap to the final score. The handicap is applied to the number of maps (games) won by each player.
Total Maps
A bet on the total number of maps (games) played in the match, settled as over or under the stated number.
Correct score (in maps)
A bet on the exact final score of maps (games) won in the match (set). The winner is determined by the first player to reach the required number of map (game) wins (e.g., 2 in Bo3, 3 in Bo5).

4.16. Street Fighter

Same market structure as Tekken (a match is equivalent to a set; a map is equivalent to a game), except that a map is won by the player who first achieves 2 KOs (knockouts) in that map (game). Winner, X map winner, Map Handicap, Total Maps and Correct score (in maps) are defined as for Tekken.

4.17. Overwatch 2

If one of the players disconnects within the first 2 minutes of in-game time and is unable to reconnect or be replaced within 4 minutes of in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If a player disconnects or quits after the 2nd minute of in-game time, bets on the relevant markets will be settled according to the official results.

4.18. Rocket League

If a game (map) or match is abandoned or awarded by Tournament Organizer decision within the first 2 minutes of in-game time (i.e., from 00:00 up to 1:59), all bets on all markets involving that map and match shall be void. If the abandonment or awarding occurs at the 2nd minute or later, all bets on markets affected by that map or match shall be settled according to the official result.

Winner
A bet on the winner of the match. A match is equivalent to a series in Rocket League terms.
X map winner
A bet on the winner of the specified map. A map is equivalent to a game in Rocket League terms.
Map Handicap
A bet on whether a team wins the match (series) after applying the stated map (game) handicap to the final map (game) score.
Total Maps
A bet on whether the total number of maps (games) played in the match (series) will be over or under the stated number.
Correct score (in maps)
A bet on the exact final map (game) score of the match (series) (e.g., 2–0, 2–1).

4.19. Age of Empires, Starcraft 2, Starcraft: Brood War & Warcraft III

If a match or map is abandoned or awarded by Tournament Organizer's decision within the first 10 minutes of in-game time (i.e., from 00:00 up to 9:59), all bets on all markets involving that map and match shall be void. If the abandonment or awarding occurs at the 10th minute or later, all bets on markets affected by that map or match shall be settled according to the official result.

4.20. Standoff 2

Disconnect rule as for CS2/Valorant (3 full 4v5 rounds; the three-round count begins with the first round that starts as 4v5; settled player-specific markets stand, unsettled ones are voided if the player does not return within 3 full 4v5 rounds). In the case of a round restart, bets on all relevant markets shall stand and shall be settled based on the official in-game score of the replayed round.

4.21. FC 26 Specific Rules

4.21.1. All Markets will be settled in accordance with the General Sportsbook Rules and Soccer Market Rules.

4.21.2. Matches in this category may be played using different football simulation titles, irrespective of game developer (e.g., EA Sports FC or eFootball, formerly PES). Additionally, different game versions may be used (for example, FC 24, FC 25, etc.). Such differences are purely informational and do not constitute grounds for voiding bets.

4.21.3. The stated match duration (e.g., 2x4 or 2x5 minutes) refers to in-game time settings and is informative only. Variations in these settings do not constitute grounds for bet voiding.

4.21.4. Odds/Players/Teams: if bets are placed on markets with incorrect odds/players/teams, all affected bets shall be voided.

4.21.5. Camera Failure: if a player's camera feed fails and cannot be restored within a reasonable timeframe relative to the expected duration of the match or map, all settled markets will stand, while bets on unsettled markets affected by the interruption will be void. This rule also applies if the camera feed fails during a Key Event and the outcome of that event cannot be verified through official sources.

4.21.6. Stream Issues: the official stream refers to the primary broadcast of the match available to Customers, as designated by the Tournament Organizer or official broadcaster. If the official stream is unavailable for the entire duration of a match, bets on all markets for that match shall be void. If the official stream is interrupted during a Key Event, bets on all markets settled prior to the interruption shall stand, while bets on all unsettled markets shall be void. Verification of a stream interruption shall be based on the official recording (VOD) of the match. This rule applies to all bets, including pre-match and live markets.

4.21.7. Critical Malfunctions: applies to verified technical disruptions that prevent normal gameplay, including but not limited to game-breaking bugs, game crashes, or internet/network outages affecting a player, team, or tournament studio. If such a malfunction occurs and no Key or Significant Event has taken place, and odds remain unchanged, the game may be restarted and bets on all relevant markets will stand. If the malfunction occurs after a Key or Significant Event, or if the timing of the disruption cannot be clearly determined, bets on all unsettled markets shall be void, while bets on all settled markets will stand. If the timing of the malfunction can be clearly identified, bets on markets determined up to that point will stand and be settled accordingly, while bets on the remaining unsettled markets shall be void.

4.21.8. Nameplate/Gamepad Color Issues: such issues do not warrant any bet voiding.

4.22. NBA 2K26 Specific Rules

4.22.1. All Markets will be settled as set out in the General and Basketball Market Rules.

4.22.2. Matches in this category may be played using different game versions, including NBA 2K24, NBA 2K25, or NBA 2K26. Such differences are purely informational and do not constitute grounds for voiding bets.

4.22.3. The stated match duration (e.g., 4x5 minutes) refers to in-game time settings and is informative only. Variations in these settings do not constitute grounds for bet voiding.

4.22.4. Wrong Odds/Players: if bets are placed on markets with incorrect odds/players, all affected bets shall be voided.

4.22.5. Teams/Players: if the game is stopped early and there has been no Significant Event (such as a basket), the match may be restarted. If a Significant Event has already occurred, bets on all affected markets will be void.

4.22.6. Camera Failure / 4.22.7. Stream Issues / 4.22.8. Critical Malfunctions: same rules as set out for FC 26 above (settled markets stand, affected unsettled markets are voided; full-match stream unavailability voids all markets; clearly identifiable malfunction timing allows determined markets to stand).

4.22.9. Nameplate/Gamepad Color Issues: such issues do not warrant any bet voiding.

4.23. Cricket 24 Specific Rules

4.23.1. Bets on all Markets will be settled as set out in the General and Cricket Market Rules.

4.23.2. Matches in this category are generally played in a 5-over format (each side bats for a maximum of 5 overs). The stated format refers to in-game settings and is informative only. Variations in these settings do not constitute grounds for bet voiding.

4.23.3. Matches may be played using different game versions, including Cricket 23 or Cricket 24. Such differences are purely informational and do not constitute grounds for voiding bets.

4.23.4. Odds/Players: if bets are placed on markets with incorrect odds/players, bets on all affected markets shall be voided.

4.23.5. Wrong Teams/Players: if the game is stopped early and there has been no Significant Event, the match may be restarted. If a Significant Event has already occurred, all bets will be void.

4.23.6. Camera Failure / 4.23.7. Stream Issues / 4.23.8. Critical Malfunctions: same rules as set out for FC 26 above.

4.23.9. Nameplate/Gamepad Color Issues: such issues do not warrant any bet voiding.

IV. Esports Solution Betting Rules
1.1. General Rules

1.1.1. The Sportsbook platform reserves the right to cancel any bet made on obviously "bad" odds (e.g., odds that include a typo, back-office error, fixed matches), switched odds, or a bet made after an event has started, or where the match was affected by obvious technical problems.

1.1.2. All bets will be settled when the outcome of the market has taken place.

1.1.3. Market "Match" (1X2): betting on the (partial or definite) outcome of a match or event. Options: "1" = Home team or team listed to the left of the offer; "X" = Draw, or the selection in the middle; "2" = Away team or team listed to the right of the offer.

1.1.4. Market "Correct Score": betting on the (partial or definite) exact score of a match or event.

1.1.5. Market "Over/Under" (Totals): betting on the (partial or definite) amount of a predefined occurrence (e.g., goals, points, corners, rebounds, penalty minutes, etc.). Should the total amount of the listed occurrences be exactly equal to the betting line, all bets on this offer will be declared void.

Example: an offer where the betting line is 128.0 points and the match ends 64-64 will be declared void.

1.1.6. Market "Odd/Even": betting on the (partial or definite) amount of a predefined occurrence (e.g., goals, points, corners, rebounds, penalty minutes, etc.). "Odd" is 1, 3, 5 etc.; "Even" is 0, 2, 4 etc.

1.1.7. Market "Half time/Full time": betting on the result at half time and the final outcome of the match. E.g., if at half time the score is 1-0 and the match ends 1-1, the winning outcome is 1/X. The bet is void if the regular time of the match is played in a different time format than those listed in the bet (i.e., other than two halves).

1.1.8. Market "Period betting": betting on the outcome of each separate period within a match/event.

1.1.9. Market "Draw No Bet": betting on either "1" or "2". It is also common practice to refer to "Draw No Bet" in cases where no draw odds are offered. Should the specific match contain no winner (e.g., a draw), or the particular occurrence does not happen (e.g., Draw No Bet and the match ends 0-0), the stakes will be refunded.

1.1.10. Market "Handicap": betting on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers. Where the result after the adjustment of the handicap line is exactly equal to the betting line, all bets on this offer will be declared void.

1.1.11. Market Asian Handicap: Home team (-1.75) vs Away team (+1.75). The stake is divided into 2 equal bets placed on the outcomes -1.5 and -2.0. For the bet to be fully paid out at the listed odds, Team A must win the match with a bigger margin than both of the listed handicaps (i.e., a 3-goal margin or more). If Team A wins with only a 2-goal margin, the bet is considered partially won, with a full payout on the -1.5 part and a refund on the -2.0 side, since the outcome on that part would be a "tie". Should the match produce any other outcome, including a Team A victory with only a 1-goal margin, the whole stake would be lost. Away teams are given a +1.75 goal advantage in the match: the stake is divided into 2 equal bets placed on +1.5 and +2.0.

1.1.12. Market "Double Chance": betting simultaneously on two (partial or definite) outcomes of a match or event. Options: 1X, 12 and X2, with "1", "X" and "2" as defined above.

1.1.13. Market "Team to score first and win": refers to the listed team scoring the first goal in the match and going on to win the match. Should there be no goals in the match, all bets will be settled as void.

1.1.14. "Quarter / Half / Period X": refers to the result/score achieved in the relevant timeframe and does not include any other points/goals/events tallied from other parts of the event/match. Bets will be voided if the match is played in any other format but the one stipulated in the offer.

1.1.15. "Result at end of Quarter / Half / Period X": refers to the result of the match/event after termination of the stipulated timeframe and will take into account all other points/goals/events tallied from previous parts of the event/match.

1.1.16. "Race to X Points / Race to X Goals" and similar: refers to the team/participant reaching the particular tally of points/goals/events the earliest. If the offer lists a timeframe (or any other period restriction), it will not include points/goals/events tallied from other parts of the event/match which are not related to the mentioned timeframe. Should the listed score not be reached within the stipulated timeframe (if any), all bets will be declared void, unless otherwise stated.

1.1.17. "Winner of Point X / Scorer of Goal X" and similar: refers to the team/participant scoring/winning the listed occurrence. For settlement, no reference to events happening prior to the listed occurrence will be taken into consideration. Should the listed event not be scored/won within the stipulated timeframe (if any), all bets will be declared void, unless otherwise stated.

1.1.18. Any reference for a team to win all halves/periods (e.g., Team to win both halves) means that the listed team must score more goals than its opponent during all the stipulated halves/periods of the match.

1.2. Basketball Market Rules & 1.3. Cricket Market Rules

1.2. Basketball Market Rules

1.2.1. Markets do not consider overtime unless otherwise stated.

1.2.2. If a match ends before the Xth is reached, these markets are considered void (cancelled): "Who scores Xth point? (incl. OT)", "Which team will win race to X points? (incl. OT)".

1.3. Cricket Market Rules

1.3.1. Delivery Markets — Runs off Delivery: the result is determined by the number of runs added to the team total off the specified delivery. For example, if an over starts with a wide, the first delivery is settled as 1 and, although no legal ball has been bowled, the next ball is deemed delivery 2 for that over. If a delivery leads to a free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not, are included (e.g., a wide with three extra runs taken equates to 4 runs in total off that delivery).

1.3.2. Over Markets — Runs in Over: the specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, that over is deemed complete unless the innings is ended due to external factors (including bad weather), in which case all bets are void unless settlement has already been determined. If the over does not commence for any reason, all bets are void. Extras and penalty runs in the particular over count towards settlement.

1.3.3. Wicket in Over: for settlement purposes, any wicket counts, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.

1.3.4. Over Odd/Even: will the number of runs scored in the specified over be odd or even? As "Runs in Over". Zero will be deemed an even number.

1.3.5. Innings Markets: in limited overs matches, bets are void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors (including bad weather), unless settlement has already been determined before the reduction. Bets placed on a future innings remain valid regardless of the runs scored in any current or previous innings. In drawn First Class matches, bets are void if fewer than 200 overs have been bowled, unless settlement has already been determined; bets are also void in drawn first class matches if fewer than 60 overs have been bowled in an incomplete innings, unless settlement has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.

1.4 – 1.22. Esports Solution Game Formats

1.4. eSoccer

Match Format: the match consists of 2 halves with one of the following durations: 2x6 minutes, 2x4 minutes, or 2x15 minutes. The match duration includes injury time, but excludes extra time and penalty shootouts. Settlement: all markets are settled according to the General Rules.

1.5. eSoccer: Volta

Match Format: the match consists of 2 halves of 3 minutes each. This duration includes injury time and extra time, but does not include penalty shootouts. Settlement: all markets are settled according to the General Rules.

1.6. eSoccer: Penalty

Match Format: the match consists of 5 penalty shots per team, following traditional penalty shootout rules: each team takes up to 5 shots alternately; the team with the most goals after 5 shots wins; if the score is tied after 5 shots each, the shootout continues with a sudden death format (1 shot each) until a winner is determined. Settlement: all markets are settled according to the General Rules.

1.7. eSoccer: X-Battle FC

Match Format: the match consists of 2 halves of 30 seconds each; no overtime is played. Settlement: all markets are settled according to the General Rules.

1.8. eBasketball

Match Format: the match consists of 4 quarters of 6 minutes each; overtime is included in the match duration. Settlement: all markets are settled according to the General Rules and the Basketball Market Rules.

1.9. eBasketball: Blitz

Match Format: the match consists of 1 quarter of 1 minute. Settlement: all markets are settled according to the General Rules and the Basketball Market Rules.

1.10. eStreetball

Match Format: the match is played up to 11 points; the first team to reach 11 points wins. Settlement: all markets are settled according to the General Rules and the Basketball Market Rules.

1.11. eFighting: Injustice 2 / MK11

Match Outcome: Match Winner — the character who wins the overall fight; Round Winner — the character who wins an individual round within the fight.

Market Definitions:

  • Health Bar: each fighter has 2 health bars; the second becomes active only after the first is fully depleted.
  • First Damage: the first successful attack landed during the match.
  • Clash: a special in-fight moment where both fighters can engage in a challenge to recover health. The outcome may be won by either fighter or end in a draw.
  • Supermove: a rare and powerful move unique to each character, executed under specific conditions.
  • Will There Be Mercy: indicates whether the "Mercy" mechanic is used — a moment where one fighter chooses to spare their opponent instead of finishing them.
  • Finish Him Method: the way the opponent is defeated — examples include Fatality, Brutality, or a regular hit.
  • Winner HP Left: the amount of health remaining for the winning character at the end of the match.

Settlement: all markets are settled according to the definitions provided above and the official outcome as determined by the game.

1.12. eCricket

Match Format: the match consists of 2 innings — one per team. Inning Format: each inning consists of 5 overs, with 6 deliveries per over. Settlement: all markets are settled according to the General Rules and the Cricket Market Rules.

1.13. eCricket: Super Over

Match Format: the match consists of 1 over per team. Settlement: all markets are settled according to the General Rules and the Cricket Market Rules.

1.14. eCricket: X-Battle Bats

Match Format: the match consists of 10 rounds, with 1 hit per round. No extra innings are played. Settlement: all markets are settled according to the General Rules.

1.15. eShooter: CS2 (MR15)

Match Format: the match consists of 15 rounds; the first team to reach 8 rounds is declared the winner. Settlement: all markets are settled according to the General Rules.

1.16. eShooter: CS2 (BO3)

Match Format: the match is played in a Best of 3 format — the first team to win 2 maps is declared the winner. Settlement: all markets are settled according to the General Rules.

1.17. eHorse Racing

Settlement: all markets are settled according to the General Rules.

1.18. eTennis

Match Outcome: the winner is the first player to win 2 sets. Set Format: each set is played to 3 games. A player can win the set by reaching 4–2, or winning 4–3 via a tie-break. Tie-Break Format: the tie-break is won by the first player to reach 5 points with a minimum 2-point lead (e.g., 7–5, 8–6, 9–7, etc.). Settlement: all markets are settled according to the General Rules.

1.19. eVolleyball

Match Format: the match consists of 1 set played to 25 points. There is no over/under rule applied. Settlement: all markets are settled according to the General Rules.

1.20. eBoxing

Match Format: the match consists of 1 round lasting 2 minutes. Settlement: all markets are settled according to the General Rules.

1.21. eKabaddi

Match Format: the match consists of 2 halves, each lasting 5 minutes. Settlement: all markets are settled according to the General Rules.

1.22. eVaquejada

Match Format: the match consists of 4 rounds, each with 4 attempts: attempts 1–2 are scored with a maximum of 8 points each; attempts 3–4 are scored with a maximum of 10 points each. Settlement: all markets are settled according to the General Rules.

V. Greyhound, Horse and Harness Racing Rules
1. General & 2. Market Specific Rules

1. General

1.1. All bets shall be settled based on the official declaration of the result of the race as made by the relevant racing authority on the day of the race.

1.2. In the event of a Dead Heat, the bet will be paid out at face value divided by the number of Dead-Heating winners of the event.

1.3. Whilst the sportsbook strives to provide the most up-to-date and accurate data, the sportsbook shall not be liable for any errors regarding the Horse, Greyhound or Harness racing data.

2. Market Specific Rules

2.1. "Win Betting": dead-heat rules apply.

2.2. "Place Betting":

  • 2.2.1. Where there are 8 or more runners in a race, a place shall be paid on first, second and third places. If a bet is placed when the field has 8 or more runners and the field is later reduced to 7 or fewer runners, first, second and third places will be paid; however, deductions shall apply (see the Deductions Table below).
  • 2.2.2. Dead-heat rules apply.

2.3. "Top 2 Betting":

  • 2.3.1. Pays on runners to come 1st or 2nd in the race.
  • 2.3.2. Bets are only valid on races with 5 or more runners. Any bets placed on a race with fewer than 5 runners will be voided.
  • 2.3.3. Dead-heat rules apply.
3. Settlement & Cancellation Rules

3.1. Scratchings

3.1.1. If a runner is scratched, the stake will be refunded.

3.2. Abandoned, Postponed and Transferred Races

3.2.1. If a race is abandoned or transferred to another venue/track (including transferring to a different track at the same venue) or postponed to another date, single bets shall be void. Affected Combo Bets will be recalculated excluding that Event.

3.2.2. Where a race is postponed and rescheduled to take place at the same venue within 48 hours of the original scheduled start time, all bets shall stand as if the race was not postponed.

3.2.3. If scratchings are reinstated due to a postponed race at the same venue, all bets shall be void.

3.3. Deductions

3.3.1. Any bet may be subject to deduction after the placement of the bet. These deductions are applied to the face value (expected winnings) of the bet.

3.3.2. In the case of scratchings after the declaration of the final field, and after the bet has been placed, deductions will apply to the face value of the winning bets as per the Deductions Table below.

3.3.3. Deduction calculations are specified as a percentage deducted from the amount of the stake's winnings.

3.3.4. In the event that multiple runners are scratched from a race, a combined deduction rate will be calculated by summing the total of each of the scratched runners' deduction rates as per the Deductions Table.

3.3.5. Deductions Table

Odds from (>)Odds to (≤)Win (%)*Top 2 (%)*Place (%)*
1.001.01764026
1.011.02754026
1.021.03754026
1.031.04734026
1.041.05734026
1.051.06734026
1.061.07734026
1.071.08724026
1.081.09724026
1.091.10724026
1.101.12714026
1.121.14714026
1.141.16714026
1.161.18694026
1.181.20693926
1.201.22673926
1.221.24653826
1.241.25653826
1.251.26653826
1.261.28653826
1.281.30653826
1.301.35623826
1.351.40603725
1.401.45563725
1.451.50553725
1.501.55533624
1.551.60513624
1.601.65493524
1.651.70473424
1.701.75463423
1.751.80453423
1.801.85443323
1.851.90433323
1.901.95413222
1.952.00403222
2.002.05403222
2.052.10393122
2.102.15373121
2.152.20363021
2.202.25363021
2.252.30352921
2.302.35342921
2.352.40332920
2.402.45312820
2.452.50312820
2.502.60302719
2.602.70292719
2.702.80282618
2.802.90272518
2.903.00262518
3.003.10252417
3.103.20242317
3.203.30232216
3.303.40222216
3.403.50222216
3.503.60212115
3.603.70202115
3.703.80202015
3.803.90192014
3.904.00192014
4.004.20181914
4.204.40181914
4.404.50181914
4.504.60161814
4.604.80151713
4.805.00151713
5.005.50131512
5.506.00121512
6.006.50111411
6.507.00101310
7.007.509129
7.508.008118
8.008.508118
8.509.007107
9.009.507107
9.5010.00686
10.0011.00575
11.0012.00575
12.0013.00464
13.0014.00464
14.0015.00343
15.0016.00343
16.0017.00343
17.0018.00232
18.0019.00232
19.0020.00232
20.00~000

*The column provides the amount of deduction of the face value of the winnings of the respective bet.

3.4. Errors

3.4.1. If the sportsbook publishes, posts or quotes any incorrect betting information for any horse racing, greyhound or harness racing Event, including, but not limited to, posting wrong odds, then regardless of the cause or source of such error, the sportsbook reserves the right to void any respective bet.

3.5. Acceptance of Bets after Race Start Time

3.5.1. If a single bet is inadvertently accepted after the official start time of the Event, the bet shall be voided and refunded to the Customer.

3.5.2. If a bet was accepted after the official start time of the Event as part of a Combo bet, then that Event shall be deemed void, and the remaining leg(s) of the Combo bet will stand.

3.6. Other

3.6.1. In the event of a horse or a greyhound being withdrawn late by order of the stewards, all bets will be paid taking into account the stewards' decision regarding the status of the horse or greyhound (as applicable), including deductions on remaining runners (see the Deductions Table above).

3.6.2. Bets will be settled as per the official decision of stewards on race day. Where a horse/dog is later disqualified or placings are amended at a later date, for any reason, the official result as declared by stewards on the day of the race will stand for the purposes of bet settlement.

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